FxAddFootSplash: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(New page: __NOTOC__ {{Client function}} This function creates a foot splash particle effect, normally created when walking into water. ==Syntax== <syntaxhighlight lang="lua"> bool fxAddFootSplash ( float posX, ...)
(No difference)

Revision as of 20:11, 25 June 2008

This function creates a foot splash particle effect, normally created when walking into water.

Syntax

bool fxAddFootSplash ( float posX, float posY, float posZ )

Required Arguments

  • posX: A float representing the x position of the splash
  • posY: A float representing the y position of the splash
  • posZ: A float representing the z position of the splash

Returns

Returns a true if the operation was successful, false otherwise.

Example

This page lacks an example

--add an example here

See Also