PhysicsSetDebugMode: Difference between revisions
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CrosRoad95 (talk | contribs) (Created page with "__NOTOC__ {{Client function}} Changes debug mode of physicsDrawDebug ==Syntax== <syntaxhighlight lang="lua"> bool physicsSetDebugMode(physics thePhysics, string key, mixed...") |
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Latest revision as of 17:00, 18 February 2020
Changes debug mode of physicsDrawDebug
Syntax
bool physicsSetDebugMode(physics thePhysics, string key, mixed value)
Required Arguments
- physics: physics world
- key: Property key, Physics debug mode
- value: Depends on key.
Returns
- bool if debug mode got changed
Example
See Also
- physicsCreateWorld
- physicsDestroy
- physicsCreateShape
- physicsCreateShapeFromModel
- physicsCreateRigidBody
- physicsCreateStaticCollision
- physicsCreateConstraint
- physicsAddChildShape
- physicsRemoveChildShape
- physicsGetChildShapes
- physicsSetChildShapeOffsets
- physicsGetChildShapeOffsets
- physicsGetShapes
- physicsGetRigidBodies
- physicsGetStaticCollisions
- physicsGetConstraints
- physicsSetProperties
- physicsGetProperties
- physicsDrawDebug
- physicsSetDebugMode
- physicsBuildCollisionFromGTA
- physicsApplyVelocity
- physicsApplyVelocityForce
- physicsApplyAngularVelocity
- physicsApplyAngularVelocityForce
- physicsApplyDamping
- physicsRayCast
- physicsShapeCast
- physicsGetElementType
- physicsIsElement