AclDestroyGroup: Difference between revisions
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<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --> | <!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool aclDestroyGroup ( | bool aclDestroyGroup ( aclgroup aclGroup ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[aclgroup]]:destroy||}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --> | <!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --> | ||
*''' | *'''aclGroup:''' The [[aclgroup]] element to destroy | ||
===Returns=== | ===Returns=== | ||
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{{ACL_functions}} | {{ACL_functions}} | ||
[[ | |||
[[ar:aclDestroyGroup]] | |||
[[en:AclDestroyGroup]] | |||
[[zh-cn:AclDestroyGroup]] |
Latest revision as of 18:17, 21 February 2021
This function destroys the given ACL group. The destroyed ACL group will no longer be valid.
Syntax
bool aclDestroyGroup ( aclgroup aclGroup )
OOP Syntax Help! I don't understand this!
- Method: aclgroup:destroy(...)
Required Arguments
- aclGroup: The aclgroup element to destroy
Returns
Returns true if the ACL group was successfully deleted, false if it could not be deleted for some reason (ie. invalid argument).
Example
This example allows admins to remove an ACL group they specify.
function removeACLGroup ( source, command, groupName ) -- Check if they're an admin... if ( isObjectInACLGroup ( "user." .. getAccountName ( getPlayerAccount ( source )), aclGetGroup ( "Admin" ) ) ) then if ( groupName ) then -- Check if they specified the group name local group = aclGetGroup ( groupName ) -- Return any groups matching the name if ( group ) then -- If any were returned then... aclDestroyGroup ( group ) -- Destroy that group else -- Tell them if no groups with that name were found... outputChatBox ( "No group with that name was found.", source, 255, 0, 0 ) end else -- If they didn't specify the group outputChatBox ( "Please specify the group name.", source, 255, 0, 0 ) -- Tell them that they must end else -- If they're not an admin.... outputChatBox ( "You must be an admin to use this command", source, 255, 0, 0 ) -- Tell them it's restricted end end addCommandHandler ( "removeACL", removeACLGroup ) -- Make it happen when somebody types "/removeACL"
See Also
- aclCreate
- aclCreateGroup
- aclDestroy
- aclDestroyGroup
- aclGet
- aclGetGroup
- aclGetName
- aclGetRight
- aclGroupAddACL
- aclGroupAddObject
- aclGroupGetName
- aclGroupList
- aclGroupListACL
- aclGroupListObjects
- aclGroupRemoveACL
- aclGroupRemoveObject
- aclList
- aclListRights
- aclReload
- aclRemoveRight
- aclSave
- aclSetRight
- hasObjectPermissionTo
- isObjectInACLGroup