AclGetGroup: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(New page: __NOTOC__ <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> This fake function is for use with blah & blah and does blahblahblabhalb...)
 
mNo edit summary
 
(16 intermediate revisions by 10 users not shown)
Line 1: Line 1:
__NOTOC__  
__NOTOC__  
{{Server function}}
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This fake function is for use with blah & blah and does blahblahblabhalbhl
This function is used to get the ACL group with the given name. If you need most of the groups you should consider using [[aclGroupList]] instead to get a table containing them all.


==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
aclgroup aclGetGroup ( string groupname )
aclgroup aclGetGroup ( string groupName )
</syntaxhighlight>  
</syntaxhighlight>  
 
{{OOP|This function is a static function underneath the ACL Group class.|[[aclgroup|ACLGroup]].get||}}
===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''argumentName:''' description
*'''groupName:''' The name to get the ACL group from
 
<!-- Only include this section below if there are optional arguments -->
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns ''true'' if blah, ''false'' otherwise.
Returns the ACL group if it could be found. Returns false/nil if it did not exist or failed for some reason.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
 
This example does...
'''Example 1:''' This example makes every player able to use a command named "giveAccountAdminRights" that will add a specific accountname as an ACL object to the "Admin" group.
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
function giveAdminRights (playerSource, commandName, accountName) --add the function giveAdminRights and specify its arguments
if accountName then --if there was an accountName entered then
aclGroupAddObject (aclGetGroup("Admin"), "user."..accountName)) --add an ACL object using the form "user.[accountName]" to the ACL group "Admin"
outputChatBox ("Account '"..accountName.."' succesfully added to the admin group", playerSource) --output a notification to the player who entered the command that the acocunt was successfully added
else --else output an error message and the correct syntax of the command to the player who entered it
outputChatBox ("No account name specified.", playerSource)
outputChatBox ("Correct syntax: /giveAccountAdminRights [accountName]", playerSource)
end
end
 
addCommandHandler ("giveAccountAdminRights", giveAdminRights) --add a command "giveAccountAdminRights" and attch the function "giveAdminRights" to it
</syntaxhighlight>
 
'''Example 2:''' This example displays a list of all the online admins in the chat box (assuming your administrator's group in your ACL is called 'admin'):
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
players = getElementsByType ( "player" )
blabhalbalhb --abababa
admins = ""
--This line does this...
for k,v in ipairs(players) do
mooo
  local accountname = ""
  if (isGuestAccount(getPlayerAccount(v)) == false) then
      accountname = getAccountName (getPlayerAccount(v))
      if isObjectInACLGroup ( "user." .. accountname, aclGetGroup ( "admin" ) ) then
        if (admins == "") then
            admins = getPlayerName(v)
        else
            admins = admins .. ", " .. getPlayerName(v)
        end
      end
  end
end
outputChatBox( "Online Admins:", getRootElement(), 255, 255, 0)
outputChatBox( " " .. tostring ( admins ), getRootElement(), 255, 255, 0)
</syntaxhighlight>
</syntaxhighlight>


Line 37: Line 59:
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{ACL_functions}}
{{ACL_functions}}
[[Category:Incomplete]] -- leave this unless you complete the function
 
[[ar:aclGetGroup]]
[[en:AclGetGroup]]
[[zh-cn:AclGetGroup]]

Latest revision as of 18:22, 21 February 2021

This function is used to get the ACL group with the given name. If you need most of the groups you should consider using aclGroupList instead to get a table containing them all.

Syntax

aclgroup aclGetGroup ( string groupName )

OOP Syntax Help! I don't understand this!

Note: This function is a static function underneath the ACL Group class.
Method: ACLGroup.get(...)


Required Arguments

  • groupName: The name to get the ACL group from

Returns

Returns the ACL group if it could be found. Returns false/nil if it did not exist or failed for some reason.

Example

Example 1: This example makes every player able to use a command named "giveAccountAdminRights" that will add a specific accountname as an ACL object to the "Admin" group.

function giveAdminRights (playerSource, commandName, accountName) --add the function giveAdminRights and specify its arguments
	if accountName then --if there was an accountName entered then
		aclGroupAddObject (aclGetGroup("Admin"), "user."..accountName)) --add an ACL object using the form "user.[accountName]" to the ACL group "Admin"
		outputChatBox ("Account '"..accountName.."' succesfully added to the admin group", playerSource) --output a notification to the player who entered the command that the acocunt was successfully added
	else --else output an error message and the correct syntax of the command to the player who entered it
		outputChatBox ("No account name specified.", playerSource)
		outputChatBox ("Correct syntax: /giveAccountAdminRights [accountName]", playerSource)
	end
end

addCommandHandler ("giveAccountAdminRights", giveAdminRights) --add a command "giveAccountAdminRights" and attch the function "giveAdminRights" to it 

Example 2: This example displays a list of all the online admins in the chat box (assuming your administrator's group in your ACL is called 'admin'):

players = getElementsByType ( "player" )
admins = ""
for k,v in ipairs(players) do
   local accountname = ""
   if (isGuestAccount(getPlayerAccount(v)) == false) then
      accountname = getAccountName (getPlayerAccount(v))
      if isObjectInACLGroup ( "user." .. accountname, aclGetGroup ( "admin" ) ) then
         if (admins == "") then
            admins = getPlayerName(v)
         else
            admins = admins .. ", " .. getPlayerName(v)
         end
      end
   end
end
outputChatBox( "Online Admins:", getRootElement(), 255, 255, 0)
outputChatBox( " " .. tostring ( admins ), getRootElement(), 255, 255, 0)

See Also