AclGroupAddObject: Difference between revisions
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<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --> | <!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --> | ||
*'''theGroup:''' The group to add the object name string too. | *'''theGroup:''' The group to add the object name string too. | ||
*'''theObjectName:''' The object string to add to the given ACL | *'''theObjectName:''' The object string to add to the given ACL. | ||
===Returns=== | ===Returns=== |
Revision as of 15:41, 31 March 2015
This function adds an object to the given ACL group. An object can be a player's account, specified as:
user.<accountname>
Or a resource, specified as:
resource.<resourcename>
Objects are specified as strings. The ACL groups work for the user accounts and the resources that are specified in them.
Syntax
bool aclGroupAddObject ( aclgroup theGroup, string theObjectName )
OOP Syntax Help! I don't understand this!
- Method: aclgroup:addObject(...)
Required Arguments
- theGroup: The group to add the object name string too.
- theObjectName: The object string to add to the given ACL.
Returns
Returns true if the object was successfully added to the ACL, false if it already existed in the list.
Example
This example makes every player able to use a command named "giveAccountAdminRights" that will add a specific accountname as an ACL object to the "Admin" group.
function giveAdminRights (playerSource, commandName, accountName) --add the function giveAdminRights and specify its arguments if accountName then --if there was an accountName entered then aclGroupAddObject (aclGetGroup("Admin"), "user."..accountName) --add an ACL object using the form "user.[accountName]" to the ACL group "Admin" outputChatBox ("Account '"..accountName.."' succesfully added to the admin group", playerSource) --output a notification to the player who entered the command that the acocunt was successfully added else --else output an error message and the correct syntax of the command to the player who entered it outputChatBox ("No account name specified.", playerSource) outputChatBox ("Correct syntax: /giveAccountAdminRights [accountName]", playerSource) end end addCommandHandler ("giveAccountAdminRights", giveAdminRights) --add a command "giveAccountAdminRights" and attch the function "giveAdminRights" to it
See Also
- aclCreate
- aclCreateGroup
- aclDestroy
- aclDestroyGroup
- aclGet
- aclGetGroup
- aclGetName
- aclGetRight
- aclGroupAddACL
- aclGroupAddObject
- aclGroupGetName
- aclGroupList
- aclGroupListACL
- aclGroupListObjects
- aclGroupRemoveACL
- aclGroupRemoveObject
- aclList
- aclListRights
- aclReload
- aclRemoveRight
- aclSave
- aclSetRight
- hasObjectPermissionTo
- isObjectInACLGroup