AclGroupAddObject: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
<!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | ||
This | This function adds an object to the given ACL group. An object can be a player, specified as: | ||
''player.<accountname>'' | |||
Or a resource, specified as: | |||
''resource.<resourcename>'' | |||
Objects are specified as strings. The ACL groups work for the players and the resources that are specified in them. | |||
==Syntax== | ==Syntax== | ||
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --> | <!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd --> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool aclGroupAddObject ( aclgroup | bool aclGroupAddObject ( aclgroup theGroup, string theObjectName ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --> | <!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type --> | ||
*''' | *'''theGroup:''' The group to add the object name string too. | ||
*'''theGroupName:''' The object string to add to the given ACL | |||
*''' | |||
===Returns=== | ===Returns=== | ||
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> | <!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> | ||
Returns ''true'' if | Returns ''true'' if the object was successfully added to the ACL, ''false'' if it already existed in the list. | ||
==Example== | ==Example== | ||
Line 28: | Line 29: | ||
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | --TODO | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 09:20, 26 November 2007
This function adds an object to the given ACL group. An object can be a player, specified as:
player.<accountname>
Or a resource, specified as:
resource.<resourcename>
Objects are specified as strings. The ACL groups work for the players and the resources that are specified in them.
Syntax
bool aclGroupAddObject ( aclgroup theGroup, string theObjectName )
Required Arguments
- theGroup: The group to add the object name string too.
- theGroupName: The object string to add to the given ACL
Returns
Returns true if the object was successfully added to the ACL, false if it already existed in the list.
Example
This example does...
--TODO
See Also
- aclCreate
- aclCreateGroup
- aclDestroy
- aclDestroyGroup
- aclGet
- aclGetGroup
- aclGetName
- aclGetRight
- aclGroupAddACL
- aclGroupAddObject
- aclGroupGetName
- aclGroupList
- aclGroupListACL
- aclGroupListObjects
- aclGroupRemoveACL
- aclGroupRemoveObject
- aclList
- aclListRights
- aclReload
- aclRemoveRight
- aclSave
- aclSetRight
- hasObjectPermissionTo
- isObjectInACLGroup