AclGroupListObjects: Difference between revisions
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Returns a table of strings in the given ACL group. This table might be empty. Returns ''false'' or ''nil'' if theGroup is invalid or it fails for some other reason. | Returns a table of strings in the given ACL group. This table might be empty. Returns ''false'' or ''nil'' if theGroup is invalid or it fails for some other reason. | ||
== | ==Examples== | ||
This example outputs a list of Objects if the ACL Group is given. (TESTED!) | This example outputs a list of Objects if the ACL Group is given. (TESTED!) | ||
<section name="Example 1: Server" class="server" show="true"> | |||
<syntaxhighlight lang="lua">addCommandHandler("aclObjectList",function(player,command,aclGroup) | <syntaxhighlight lang="lua">addCommandHandler("aclObjectList",function(player,command,aclGroup) | ||
if(aclGroup~="")then | if(aclGroup~="")then | ||
Line 35: | Line 36: | ||
end) | end) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
This example outputs through the command "getAdminAccounts" all accounts added to the "Admin" group. | |||
<section name="Example 2: Server" class="server" show="true"> | |||
<syntaxhighlight lang="lua" >function outputAdminGroupAccounts( player ) | |||
local admins = {} -- creates the table in which will be added the accounts of "Admin" group | |||
local group = aclGetGroup( "Admin" ) | |||
-- should return the "aclgroup" if the "Admin" group be found in ACL | |||
if (group) then | |||
for _, object in ipairs(aclGroupListObjects(group) or {}) do | |||
local objType = gettok( object, 1, string.byte('.') ) | |||
-- objType: gets the object type only, which can be either "user" or "resource" | |||
if (objType == "user") then -- checks if it's a player account | |||
local _name = gettok( object, 2, string.byte('.') ) -- ignores "user." by separating that from the account name | |||
table.insert( admins, _name ) -- adds the account name to the "admins" table | |||
end | |||
end | |||
end | |||
for i, name in ipairs(admins) do -- loop through the table "admins" | |||
outputChatBox(tostring(i).." : "..tostring(name), p, 140, 220, 140) | |||
-- output will look like this: "1 : John" | |||
end | |||
end | |||
addCommandHandler("getAdminAccounts", outputAdminGroupAccounts) | |||
-- adds the command "getAdminAccounts" and attaches it to the function "outputAdminGroupAccounts" | |||
</syntaxhighlight> | |||
</section> | |||
==See Also== | ==See Also== | ||
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | ||
{{ACL_functions}} | {{ACL_functions}} |
Revision as of 10:21, 25 February 2018
This function returns a table over all the objects that exist in a given ACL group. These are objects like players and resources.
Syntax
table aclGroupListObjects ( aclgroup theGroup )
OOP Syntax Help! I don't understand this!
- Method: aclgroup:listObjects(...)
- Variable: .objects
Required Arguments
- theGroup: The ACL group to get the objects from
Returns
Returns a table of strings in the given ACL group. This table might be empty. Returns false or nil if theGroup is invalid or it fails for some other reason.
Examples
This example outputs a list of Objects if the ACL Group is given. (TESTED!)
Click to collapse [-]
Example 1: ServeraddCommandHandler("aclObjectList",function(player,command,aclGroup) if(aclGroup~="")then table = aclGroupListObjects(aclGetGroup(aclGroup)) count = 0 for objects,name in pairs(table)do outputChatBox("ACL LIST: "..aclGroup.." #"..tostring(count).." Object: "..name..".",player) count = count + 1 end else outputChatBox("Please add the aclGroup you want the list of.",player) outputChatBox("Syntax: /aclObjectList aclGroup",player) end end)
This example outputs through the command "getAdminAccounts" all accounts added to the "Admin" group.
Click to collapse [-]
Example 2: Serverfunction outputAdminGroupAccounts( player ) local admins = {} -- creates the table in which will be added the accounts of "Admin" group local group = aclGetGroup( "Admin" ) -- should return the "aclgroup" if the "Admin" group be found in ACL if (group) then for _, object in ipairs(aclGroupListObjects(group) or {}) do local objType = gettok( object, 1, string.byte('.') ) -- objType: gets the object type only, which can be either "user" or "resource" if (objType == "user") then -- checks if it's a player account local _name = gettok( object, 2, string.byte('.') ) -- ignores "user." by separating that from the account name table.insert( admins, _name ) -- adds the account name to the "admins" table end end end for i, name in ipairs(admins) do -- loop through the table "admins" outputChatBox(tostring(i).." : "..tostring(name), p, 140, 220, 140) -- output will look like this: "1 : John" end end addCommandHandler("getAdminAccounts", outputAdminGroupAccounts) -- adds the command "getAdminAccounts" and attaches it to the function "outputAdminGroupAccounts"
See Also
- aclCreate
- aclCreateGroup
- aclDestroy
- aclDestroyGroup
- aclGet
- aclGetGroup
- aclGetName
- aclGetRight
- aclGroupAddACL
- aclGroupAddObject
- aclGroupGetName
- aclGroupList
- aclGroupListACL
- aclGroupListObjects
- aclGroupRemoveACL
- aclGroupRemoveObject
- aclList
- aclListRights
- aclReload
- aclRemoveRight
- aclSave
- aclSetRight
- hasObjectPermissionTo
- isObjectInACLGroup