AclReload: Difference between revisions
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bool aclReload () | bool aclReload () | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP|This function is a static function underneath the ACL class.|[[ACL]].reload||}} | |||
===Returns=== | ===Returns=== | ||
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> | <!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> | ||
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==Example== | ==Example== | ||
<!-- Explain what the example is in a single sentance --> | <!-- Explain what the example is in a single sentance --> | ||
This example | This example allows an admin to reload the ACL by typing "/reloadACL". | ||
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | function reloadACL ( source, command ) | ||
-- Check if they're an admin... | |||
if ( isObjectInACLGroup ( "user." .. getAccountName ( getPlayerAccount ( source )), aclGetGroup ( "Admin" ) ) ) then | |||
local reload = aclReload() -- Reload the ACL | |||
if ( reload ) then -- Check it was reloaded successfully | |||
outputChatBox ( "ACL was successfully reloaded.", source, 255, 0, 0 ) -- If so, output it | |||
else -- If not, output it (line below) | |||
outputChatBox ( "An unknown error occured. Please check the ACL file exists.", source, 255, 0, 0 ) | |||
end | |||
else -- If they're not an admin, output it (below) | |||
outputChatBox ( "You must be an admin to use this command!", source, 255, 0, 0 ) | |||
end | |||
end | |||
addCommandHandler ( "reloadACL", reloadACL ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
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<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc --> | ||
{{ACL_functions}} | {{ACL_functions}} | ||
[[ | [[zh-cn:aclReload]] |
Latest revision as of 08:37, 5 February 2021
This function reloads the ACL's and the ACL groups from the ACL XML file. All ACL and ACL group elements are invalid after a call to this and should not be used anymore.
Syntax
bool aclReload ()
OOP Syntax Help! I don't understand this!
- Note: This function is a static function underneath the ACL class.
- Method: ACL.reload(...)
Returns
Returns true if the XML was successfully reloaded from the file, false or nil if the XML was invalid, didn't exist or could not be loaded for some other reason.
Example
This example allows an admin to reload the ACL by typing "/reloadACL".
function reloadACL ( source, command ) -- Check if they're an admin... if ( isObjectInACLGroup ( "user." .. getAccountName ( getPlayerAccount ( source )), aclGetGroup ( "Admin" ) ) ) then local reload = aclReload() -- Reload the ACL if ( reload ) then -- Check it was reloaded successfully outputChatBox ( "ACL was successfully reloaded.", source, 255, 0, 0 ) -- If so, output it else -- If not, output it (line below) outputChatBox ( "An unknown error occured. Please check the ACL file exists.", source, 255, 0, 0 ) end else -- If they're not an admin, output it (below) outputChatBox ( "You must be an admin to use this command!", source, 255, 0, 0 ) end end addCommandHandler ( "reloadACL", reloadACL )
See Also
- aclCreate
- aclCreateGroup
- aclDestroy
- aclDestroyGroup
- aclGet
- aclGetGroup
- aclGetName
- aclGetRight
- aclGroupAddACL
- aclGroupAddObject
- aclGroupGetName
- aclGroupList
- aclGroupListACL
- aclGroupListObjects
- aclGroupRemoveACL
- aclGroupRemoveObject
- aclList
- aclListRights
- aclReload
- aclRemoveRight
- aclSave
- aclSetRight
- hasObjectPermissionTo
- isObjectInACLGroup