AclSave: Difference between revisions
Jump to navigation
Jump to search
m (→Example) |
(OOP syntax added) |
||
Line 9: | Line 9: | ||
bool aclSave () | bool aclSave () | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||ACL.save||}} | |||
===Returns=== | ===Returns=== | ||
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> | <!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> |
Revision as of 17:30, 12 July 2014
This function saves the ACL from the memory back to the XML file. That must be done after changing the ACL so your changes are remembered for the next server restart. This does not need to be done after every change, but after you're done changing it.
Syntax
bool aclSave ()
OOP Syntax Help! I don't understand this!
- Method: ACL.save(...)
Returns
Returns true if the ACL was successfully changed, false or nil if it could not be saved for some reason, ie. file in use.
Example
This example saves the ACL when somebody types "/save-acl".
function saveACL ( thePlayer, command ) -- Function header. Also where thePlayer is defined. local saved = aclSave() -- Save the ACL if ( saved ) then -- If it was successfully saved then... outputChatBox ( "ACL was successfully saved.", thePlayer, 255, 0, 0 ) -- Output it saved else -- If it wasn't saved for whatever reason then... outputChatBox ( "An unexpected error occured.", thePlayer, 255, 0, 0 ) -- Output it didn't save end end addCommandHandler ( "save-acl", saveACL ) -- Make it trigger for "/save-acl".
See Also
- aclCreate
- aclCreateGroup
- aclDestroy
- aclDestroyGroup
- aclGet
- aclGetGroup
- aclGetName
- aclGetRight
- aclGroupAddACL
- aclGroupAddObject
- aclGroupGetName
- aclGroupList
- aclGroupListACL
- aclGroupListObjects
- aclGroupRemoveACL
- aclGroupRemoveObject
- aclList
- aclListRights
- aclReload
- aclRemoveRight
- aclSave
- aclSetRight
- hasObjectPermissionTo
- isObjectInACLGroup