AclSetRight: Difference between revisions

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__NOTOC__  
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This fake function is for use with blah & blah and does blahblahblabhalbhl
This functions changes or adds the given right in the given ACL. The access can be ''true'' or ''false'' and specifies whether the ACL gives access to the right or not.


==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool aclSetRight ( acl theAcl, string rightname, bool access )
bool aclSetRight ( acl theAcl, string rightName, bool hasAccess )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''argumentName:''' description
*'''theAcl:''' The ACL to change the right of
 
*'''rightName:''' The right to add/change the access property of
<!-- Only include this section below if there are optional arguments -->
*'''hasAccess:''' Whether the access should be set to true or false
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns ''true'' if blah, ''false'' otherwise.
Returns ''true'' if the access was successfully changed, ''false'' if it failed for some reason, ie. invalid ACL or the rightname is invalid.


==Example==  
==Example==  
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<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
--TODO
blabhalbalhb --abababa
--This line does this...
mooo
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Revision as of 09:50, 26 November 2007

This functions changes or adds the given right in the given ACL. The access can be true or false and specifies whether the ACL gives access to the right or not.

Syntax

bool aclSetRight ( acl theAcl, string rightName, bool hasAccess )

Required Arguments

  • theAcl: The ACL to change the right of
  • rightName: The right to add/change the access property of
  • hasAccess: Whether the access should be set to true or false

Returns

Returns true if the access was successfully changed, false if it failed for some reason, ie. invalid ACL or the rightname is invalid.

Example

This example does...

--TODO

See Also