AclSetRight: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server function}} | ||
This functions changes or adds the given right in the given ACL. The access can be ''true'' or ''false'' and specifies whether the ACL gives access to the right or not. | This functions changes or adds the given right in the given ACL. The access can be ''true'' or ''false'' and specifies whether the ACL gives access to the right or not. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool aclSetRight ( acl theAcl, string rightName, bool hasAccess ) | bool aclSetRight ( acl theAcl, string rightName, bool hasAccess ) | ||
Line 11: | Line 9: | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theAcl:''' The ACL to change the right of | *'''theAcl:''' The ACL to change the right of | ||
*'''rightName:''' The right to add/change the access property of | *'''rightName:''' The right to add/change the access property of | ||
Line 17: | Line 14: | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the access was successfully changed, ''false'' or ''nil'' if it failed for some reason, ie. invalid ACL or the rightname is invalid. | Returns ''true'' if the access was successfully changed, ''false'' or ''nil'' if it failed for some reason, ie. invalid ACL or the rightname is invalid. | ||
==Example== | ==Example== | ||
This example adds a command ''setaclright'' with which you can easily add new rights to specified access control lists. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | function setACLRight ( thePlayer, commandName, aclName, rightName, access ) | ||
local ourACL = aclGet ( aclName ) | |||
-- if there is no previous ACL with this name, we need to create one | |||
if not ourACL then | |||
ourACL = aclCreate ( aclName ) | |||
end | |||
-- turn the boolean string to lower case | |||
access = string.lower ( access ) | |||
-- access has to be either true or false (booleans) | |||
if not (access == "true" or access == "false") then | |||
-- print out error message to debug window | |||
outputDebugString ( "Invalid access; true and false are only accepted", 1 ) | |||
-- exit function | |||
return | |||
end | |||
-- change the access to boolean | |||
if access == "true" then | |||
access = true | |||
else | |||
access = false | |||
-- and finally let's set the right | |||
aclSetRight ( ourACL, rightName, access ) | |||
-- don't forget to save the ACL after it has been modified | |||
aclSave () | |||
end | |||
addCommandHandler ( "setaclright", setACLRight ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{ACL_functions}} | {{ACL_functions}} | ||
Revision as of 18:22, 22 June 2009
This functions changes or adds the given right in the given ACL. The access can be true or false and specifies whether the ACL gives access to the right or not.
Syntax
bool aclSetRight ( acl theAcl, string rightName, bool hasAccess )
Required Arguments
- theAcl: The ACL to change the right of
- rightName: The right to add/change the access property of
- hasAccess: Whether the access should be set to true or false
Returns
Returns true if the access was successfully changed, false or nil if it failed for some reason, ie. invalid ACL or the rightname is invalid.
Example
This example adds a command setaclright with which you can easily add new rights to specified access control lists.
function setACLRight ( thePlayer, commandName, aclName, rightName, access ) local ourACL = aclGet ( aclName ) -- if there is no previous ACL with this name, we need to create one if not ourACL then ourACL = aclCreate ( aclName ) end -- turn the boolean string to lower case access = string.lower ( access ) -- access has to be either true or false (booleans) if not (access == "true" or access == "false") then -- print out error message to debug window outputDebugString ( "Invalid access; true and false are only accepted", 1 ) -- exit function return end -- change the access to boolean if access == "true" then access = true else access = false -- and finally let's set the right aclSetRight ( ourACL, rightName, access ) -- don't forget to save the ACL after it has been modified aclSave () end addCommandHandler ( "setaclright", setACLRight )
See Also
- aclCreate
- aclCreateGroup
- aclDestroy
- aclDestroyGroup
- aclGet
- aclGetGroup
- aclGetName
- aclGetRight
- aclGroupAddACL
- aclGroupAddObject
- aclGroupGetName
- aclGroupList
- aclGroupListACL
- aclGroupListObjects
- aclGroupRemoveACL
- aclGroupRemoveObject
- aclList
- aclListRights
- aclReload
- aclRemoveRight
- aclSave
- aclSetRight
- hasObjectPermissionTo
- isObjectInACLGroup