AddPedClothes

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Revision as of 18:19, 25 May 2008 by Arc (talk | contribs) (New page: {{Needs_Checking|Tattoos (types 4 through 12) do not work, they will not apply}} __NOTOC__ {{Server client function}} This function is used to set the current clothes of a certain type o...)
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Reason(s): Tattoos (types 4 through 12) do not work, they will not apply


This function is used to set the current clothes of a certain type on a ped. It can only be used on peds with the CJ skin (id 0).

Syntax

bool addPedClothes ( ped thePed, string clothesTexture, string clothesModel, int clothesType )

Required Arguments

  • thePed: The ped whose clothes you want to change.
  • clothesTexture: A string determining the clothes texture that will be added. See the clothes catalog.
  • clothesModel: A string determining the clothes model that will be added. See the clothes catalog.
  • clothesType: A integer representing the clothes slot/type the clothes should be added to. See the clothes catalog.

Returns

This function returns 'true' if the clothes were successfully added to the ped, 'false' otherwise.

Example

This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.

function onEnterVehicle ( theVehicle, seat, jacked )
    if getElementModel ( theVehicle ) == 522 then         -- if it's an nrg
        addPedClothes ( source, "moto", "moto", 16 )   -- add the helmet
    end
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), onEnterVehicle )

function onExitVehicle ( theVehicle, seat, jacked )
    if getElementModel ( theVehicle ) == 522 then      -- if it's an nrg
        removePedClothes ( source, 16 )              -- remove the helmet
    end
end
addEventHandler ( "onPlayerVehicleExit", getRootElement(), onExitVehicle )

See Also