AddPlayerClothes: Difference between revisions
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{{Server function}} | {{Server function}} |
Revision as of 14:07, 22 August 2007
This article needs checking. | |
Reason(s): Tattoo types 4-12 do not work |
This function is used to set the current clothes of a certain type on a player. It can only be used on players with the CJ skin (id 0).
Syntax
bool addPlayerClothes ( player thePlayer, string clothesTexture, string clothesModel, int clothesType )
Required Arguments
- thePlayer: The player whose clothes you want to change.
- clothesTexture: A string determining the clothes texture that will be added. See clothes textures.
- clothesModel: A string determining the clothes model that will be added. See clothes models.
- clothesType: A integer representing the clothes slot/type the clothes should be added to.
Returns
This function returns 'true' if the clothes were successfully added to the player, 'false' otherwise.
Example
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function onEnterVehicle ( theVehicle, seat, jacked ) if ( getVehicleID ( theVehicle ) == 522 ) then -- if it's an nrg addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onPlayerEnterVehicle", getRootElement(), onEnterVehicle ) function onExitVehicle ( theVehicle, seat, jacked ) if ( getVehicleID ( theVehicle ) == 522 ) then -- if it's an nrg removePlayerClothes ( source, 16 ) -- remove the helmet end end addEventHandler ( "onPlayerExitVehicle", getRootElement(), onExitVehicle )
See Also
- addPedClothes
- getBodyPartName
- getClothesByTypeIndex
- getClothesTypeName
- getPedClothes
- getTypeIndexFromClothes
- removePedClothes