Branches: Difference between revisions

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==Functions==
==Functions==
weapon createWeapon(type, x, y, z)
<syntaxhighlight lang="lua">weapon createWeapon( string weaponName, float x, float y, float z)</syntaxhighlight>
type = weapon name e.g. M4
weaponName = e.g. "M4"
x, y, z = x,y,z position
x, y, z = x,y,z position/co-ordinates


bool fireWeapon(weapon)
<syntaxhighlight lang="lua">bool fireWeapon( element weapon)</syntaxhighlight>


bool setWeaponState(weapon, state)
<syntaxhighlight lang="lua">bool setWeaponState(element weapon, string state)</syntaxhighlight>
state = "ready", "firing" or "reloading"
state = "ready", "firing" or "reloading"


bool setWeaponProperty(weapon, property, value)
<syntaxhighlight lang="lua">bool setWeaponProperty(element weapon, string property, int value)</syntaxhighlight>
property = damage/accuracy
property = damage/accuracy



Revision as of 02:26, 9 December 2012

Weapon Creation

Weapon creation is a branch for creating weapon elements which can fire bullets and do not require ped/players assigned to them.

Status In progress
Branch Weapon-Creation
Branch version 1.4

Functions

weapon createWeapon( string weaponName, float x, float y, float z)

weaponName = e.g. "M4" x, y, z = x,y,z position/co-ordinates

bool fireWeapon( element weapon)
bool setWeaponState(element weapon, string state)

state = "ready", "firing" or "reloading"

bool setWeaponProperty(element weapon, string property, int value)

property = damage/accuracy

General Notes

Created entities are for all intent and purpose objects so any object function will work on them like attachElements, setElementAlpha and such.

Videos

http://www.youtube.com/watch?v=LN1nZZnzlms


Custom Animations

Custom Animations is a branch for loading animations from .ifp files

Status Abandoned
Branch Custom-Animations
Branch version 1.4

Functions

???

Videos

http://www.youtube.com/watch?v=D9YfVPiJniU

General Notes

See User:Cazomino05 for bugs.


Custom Weapon Stats

Custom Weapon Stats is a branch to allow people to edit one of each weapons "properties" for each skill level so for example an M4 at Pro level can have 1000 damage and an M4 at standard level can have 0.

Status Merged - 1.3.1
Branch Custom-Weapon-Stats
Branch version 1.4

Functions

getWeaponProperty

setWeaponProperty

Videos

http://www.youtube.com/watch?v=M1dQWpDFq98

http://www.youtube.com/watch?v=xfdEvpcuk7s

http://www.youtube.com/watch?v=eDU06fZiU9M

General Notes

None.


Analog Control States

Analog Control States is a branch that is designed to allow proper setting and management of controls and therefore allows for setting of controls to be between the range of 0 and 1 rather than true/false

This only works for certain properties such as left/right

Status Merged - 1.3.1
Branch Analog-Control-States
Branch version 1.4

Functions

setAnalogControlState

getAnalogControlState

Videos

None.

General Notes

None.


Custom-Vehicle-Sirens

Custom Vehicle Sirens allows adding sirens to any individual vehicle in the game for instance to add an undercover sultan.

Status Merged - 1.3.1
Branch Custom-Vehicle-Sirens
Branch version 1.4

Functions

SetVehicleSirens

GetVehicleSirens

RemoveVehicleSirens

GetVehicleSirenParams

AddVehicleSirens

Videos

http://www.youtube.com/watch?v=zjJdLCtKccA

http://www.youtube.com/watch?v=ZJDrVf3qSm0

http://www.youtube.com/watch?v=1J0_v85FioA

http://www.youtube.com/watch?v=X3zE6hZOx4c

General Notes

None.