Branches: Difference between revisions
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=Weapon Creation= | |||
Weapon creation is a branch for creating weapon elements which can fire bullets and do not require ped/players assigned to them. | Weapon creation is a branch for creating weapon elements which can fire bullets and do not require ped/players assigned to them. | ||
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Branch version: 1.4 | Branch version: 1.4 | ||
==Functions== | |||
weapon createWeapon(type, x, y, z) | weapon createWeapon(type, x, y, z) | ||
type = weapon name e.g. M4 | type = weapon name e.g. M4 | ||
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property = damage/accuracy | property = damage/accuracy | ||
==General Notes== | |||
Created entities are for all intent and purpose objects so any object function will work on them like attachElements, setElementAlpha and such. | Created entities are for all intent and purpose objects so any object function will work on them like attachElements, setElementAlpha and such. | ||
==Videos== | |||
http://www.youtube.com/watch?v=LN1nZZnzlms | http://www.youtube.com/watch?v=LN1nZZnzlms | ||
=Custom Animations= | |||
Custom Animations is a branch for loading animations from .ifp files | Custom Animations is a branch for loading animations from .ifp files | ||
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Branch version: 1.4 | Branch version: 1.4 | ||
==Functions== | |||
??? | ??? | ||
==Videos== | |||
http://www.youtube.com/watch?v=D9YfVPiJniU | http://www.youtube.com/watch?v=D9YfVPiJniU | ||
==General Notes== | |||
See [[User:Cazomino05]] for bugs. | See [[User:Cazomino05]] for bugs. | ||
=Custom Weapon Stats= | |||
Custom Weapon Stats is a branch to allow people to edit one of each weapons "properties" for each skill level | Custom Weapon Stats is a branch to allow people to edit one of each weapons "properties" for each skill level | ||
so for example an M4 at Pro level can have 1000 damage and an M4 at standard level can have 0. | so for example an M4 at Pro level can have 1000 damage and an M4 at standard level can have 0. | ||
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Branch version: 1.4 | Branch version: 1.4 | ||
==Functions== | |||
[[getWeaponProperty]] | [[getWeaponProperty]] | ||
[[setWeaponProperty]] | [[setWeaponProperty]] | ||
==Videos== | |||
http://www.youtube.com/watch?v=M1dQWpDFq98 | http://www.youtube.com/watch?v=M1dQWpDFq98 | ||
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http://www.youtube.com/watch?v=eDU06fZiU9M | http://www.youtube.com/watch?v=eDU06fZiU9M | ||
==General Notes== | |||
None. | None. | ||
=Analog Control States= | |||
Analog Control States is a branch that is designed to allow proper setting and management of controls and therefore allows for setting of controls to be between the range of 0 and 1 rather than true/false | Analog Control States is a branch that is designed to allow proper setting and management of controls and therefore allows for setting of controls to be between the range of 0 and 1 rather than true/false | ||
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Branch version: 1.4 | Branch version: 1.4 | ||
==Functions== | |||
[[setAnalogControlState]] | [[setAnalogControlState]] | ||
[[getAnalogControlState]] | [[getAnalogControlState]] | ||
==Videos== | |||
None. | None. | ||
==General Notes== | |||
None. | None. | ||
=Custom-Vehicle-Sirens= | |||
Custom Vehicle Sirens allows adding sirens to any individual vehicle in the game for instance to add an undercover sultan. | Custom Vehicle Sirens allows adding sirens to any individual vehicle in the game for instance to add an undercover sultan. | ||
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Branch version: 1.4 | Branch version: 1.4 | ||
==Functions== | |||
[[SetVehicleSirens]] | [[SetVehicleSirens]] | ||
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[[AddVehicleSirens]] | [[AddVehicleSirens]] | ||
==Videos== | |||
http://www.youtube.com/watch?v=zjJdLCtKccA | http://www.youtube.com/watch?v=zjJdLCtKccA | ||
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http://www.youtube.com/watch?v=X3zE6hZOx4c | http://www.youtube.com/watch?v=X3zE6hZOx4c | ||
==General Notes== | |||
None. | None. |
Revision as of 20:02, 21 June 2012
Weapon Creation
Weapon creation is a branch for creating weapon elements which can fire bullets and do not require ped/players assigned to them.
Status: In progress
Branch: Weapon-Creation
Branch version: 1.4
Functions
weapon createWeapon(type, x, y, z) type = weapon name e.g. M4 x, y, z = x,y,z position
bool fireWeapon(weapon)
bool setWeaponState(weapon, state) state = "ready", "firing" or "reloading"
bool setWeaponProperty(weapon, property, value) property = damage/accuracy
General Notes
Created entities are for all intent and purpose objects so any object function will work on them like attachElements, setElementAlpha and such.
Videos
http://www.youtube.com/watch?v=LN1nZZnzlms
Custom Animations
Custom Animations is a branch for loading animations from .ifp files
Status: Abandoned
Branch: Custom-Animations
Branch version: 1.4
Functions
???
Videos
http://www.youtube.com/watch?v=D9YfVPiJniU
General Notes
See User:Cazomino05 for bugs.
Custom Weapon Stats
Custom Weapon Stats is a branch to allow people to edit one of each weapons "properties" for each skill level so for example an M4 at Pro level can have 1000 damage and an M4 at standard level can have 0.
Status: Merged - 1.3.1
Branch: Custom-Weapon-Stats
Branch version: 1.4
Functions
Videos
http://www.youtube.com/watch?v=M1dQWpDFq98
http://www.youtube.com/watch?v=xfdEvpcuk7s
http://www.youtube.com/watch?v=eDU06fZiU9M
General Notes
None.
Analog Control States
Analog Control States is a branch that is designed to allow proper setting and management of controls and therefore allows for setting of controls to be between the range of 0 and 1 rather than true/false
This only works for certain properties such as left/right
Status: Merged - 1.3.1
Branch: Analog-Control-States
Branch version: 1.4
Functions
Videos
None.
General Notes
None.
Custom-Vehicle-Sirens
Custom Vehicle Sirens allows adding sirens to any individual vehicle in the game for instance to add an undercover sultan.
Status: Merged - 1.3.1
Branch: Custom-Vehicle-Sirens
Branch version: 1.4
Functions
Videos
http://www.youtube.com/watch?v=zjJdLCtKccA
http://www.youtube.com/watch?v=ZJDrVf3qSm0
http://www.youtube.com/watch?v=1J0_v85FioA
http://www.youtube.com/watch?v=X3zE6hZOx4c
General Notes
None.