Changes in 1.3.3: Difference between revisions
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(Created page with "{{Changelogs}} {{Note|TODO}} == Main Additions / Changes == === Client === ---- ==== New Functions ==== * ''None yet'' ==== New Events ==== * ''None yet'' ==== Changes / Bug...") |
(→Main Additions / Changes: updated changes (I'm noob with editing eng wiki, don't hit me if something is wrong :P)) |
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Line 8: | Line 8: | ||
==== New Functions ==== | ==== New Functions ==== | ||
* | * [[setVehiclePlateText]] | ||
* [[dxSetAspectRatioAdjustmentEnabled]] | |||
==== New Events ==== | ==== New Events ==== | ||
* | * [[onClientSoundStarted]] | ||
* [[onClientSoundStopped]] | |||
==== Changes / Bug Fixes ==== | ==== Changes / Bug Fixes ==== | ||
* '' | * Optimized streamer to work better with complex maps | ||
* Smoothed fonts when scaling chat box | |||
* Added option to scale HUD elements correctly for widescreen | |||
* Added option to disable OS and graphic driver 'tweaks', as they can interfere with MTA | |||
* Better compatibility with NVidia Optimus laptops | |||
* Fixed GUI window remaining when you disconnect while starting local server | |||
* Fixed GUI labels sometimes blocking input | |||
* Fixed a crash on disconnect | |||
=== Server === | === Server === | ||
Line 21: | Line 30: | ||
==== New Functions ==== | ==== New Functions ==== | ||
* | * [[setVehiclePlateText]] | ||
* [[getPlayerACInfo]] | |||
==== New Events ==== | ==== New Events ==== | ||
Line 27: | Line 37: | ||
==== Changes / Bug Fixes ==== | ==== Changes / Bug Fixes ==== | ||
* | * Fixed incorrect server side vehicle engine state when driver warped in | ||
* Fixed onPlayerQuit event not being triggered on shutdown | |||
* Fixed serverside toggleAllControls() | |||
<!-- source: https://code.google.com/p/mtasa-blue/source/detail?r=5516 --> | |||
* Improved server performance | |||
** by caching player weapon range | |||
** by reducing the amount of redundant data sent to the network thread | |||
* Added CSimPedTaskPacket for better hit anim sync | |||
* Fixed an issue with weapon ammo getting out of sync | |||
* Speed up server scripts by optimizing ACL checks | |||
* Added reassuring animation during periods of no input response | |||
* Fixed some desyncs in unoccupied vehicle sync (engine, derailed, in-water state) | |||
* Fixed Get/SetMatrix rotation order for streamed out objects | |||
* Fixed Linux compile issues | |||
<!-- source: http://bugs.multitheftauto.com/changelog_page.php --> | |||
* Fixed stability errors (random texture swapping/assertions) after alt+tab | |||
* Fixed crash in ReApplyMoveAnims | |||
* Fixed setElementPosition for players vehicle causes freeze for few seconds | |||
* Fixed getPedTotalAmmo sometimes returns 0 while player is aiming on Slot 8 | |||
* Fixed onPlayerDamage has wrong parameters if source on vehicle | |||
* Fixed getVehicleSirens on a sandking (495) crashes the server immediately | |||
=== Resources === | === Resources === | ||
* '' | * ['''voice'''] fixed voice icon doesn't disappear for other players after the speaking have been stopped (ccw) | ||
=== Editor === | === Editor === |
Revision as of 17:58, 2 July 2013
MTA:SA Releases | Changelog Pages |
---|---|
1.0 | 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 |
1.1 | 1.1.0 • 1.1.1 |
1.2 | 1.2.0 |
1.3 | 1.3.0 • 1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 |
1.4 | 1.4.0 • 1.4.1 |
1.5 | 1.5.0 • 1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 • 1.5.6 • 1.5.7 • 1.5.8 • 1.5.9 |
1.6 | 1.6.0 • 1.6.1 |
Note: TODO |
Main Additions / Changes
Client
New Functions
New Events
Changes / Bug Fixes
- Optimized streamer to work better with complex maps
- Smoothed fonts when scaling chat box
- Added option to scale HUD elements correctly for widescreen
- Added option to disable OS and graphic driver 'tweaks', as they can interfere with MTA
- Better compatibility with NVidia Optimus laptops
- Fixed GUI window remaining when you disconnect while starting local server
- Fixed GUI labels sometimes blocking input
- Fixed a crash on disconnect
Server
New Functions
New Events
- None yet
Changes / Bug Fixes
- Fixed incorrect server side vehicle engine state when driver warped in
- Fixed onPlayerQuit event not being triggered on shutdown
- Fixed serverside toggleAllControls()
- Improved server performance
- by caching player weapon range
- by reducing the amount of redundant data sent to the network thread
- Added CSimPedTaskPacket for better hit anim sync
- Fixed an issue with weapon ammo getting out of sync
- Speed up server scripts by optimizing ACL checks
- Added reassuring animation during periods of no input response
- Fixed some desyncs in unoccupied vehicle sync (engine, derailed, in-water state)
- Fixed Get/SetMatrix rotation order for streamed out objects
- Fixed Linux compile issues
- Fixed stability errors (random texture swapping/assertions) after alt+tab
- Fixed crash in ReApplyMoveAnims
- Fixed setElementPosition for players vehicle causes freeze for few seconds
- Fixed getPedTotalAmmo sometimes returns 0 while player is aiming on Slot 8
- Fixed onPlayerDamage has wrong parameters if source on vehicle
- Fixed getVehicleSirens on a sandking (495) crashes the server immediately
Resources
- [voice] fixed voice icon doesn't disappear for other players after the speaking have been stopped (ccw)
Editor
- None yet
Extra information
More detailed information available on Bug tracker Changelog and Google Code repositories: