Changes in 1.3.3: Difference between revisions
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(→Main Additions / Changes: updated changes (I'm noob with editing eng wiki, don't hit me if something is wrong :P)) |
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{{Note|TODO}} | {{Note|TODO}} | ||
== Main Additions / Changes == | == Main Additions / Changes == | ||
* Anti-cheat updates | |||
* Optimized streamer to work better with complex maps | |||
* Smoothed fonts when scaling chat box | |||
* Added option to scale HUD elements correctly for widescreen | |||
* Added option to disable OS and graphic driver 'tweaks', as they can interfere with MTA | |||
* Better compatibility with NVidia Optimus laptops | |||
* Improved server performance | |||
=== Client === | === Client === |
Revision as of 08:10, 3 July 2013
MTA:SA Releases | Changelog Pages |
---|---|
1.0 | 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 |
1.1 | 1.1.0 • 1.1.1 |
1.2 | 1.2.0 |
1.3 | 1.3.0 • 1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 |
1.4 | 1.4.0 • 1.4.1 |
1.5 | 1.5.0 • 1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 • 1.5.6 • 1.5.7 • 1.5.8 • 1.5.9 |
1.6 | 1.6.0 • 1.6.1 |
Note: TODO |
Main Additions / Changes
- Anti-cheat updates
- Optimized streamer to work better with complex maps
- Smoothed fonts when scaling chat box
- Added option to scale HUD elements correctly for widescreen
- Added option to disable OS and graphic driver 'tweaks', as they can interfere with MTA
- Better compatibility with NVidia Optimus laptops
- Improved server performance
Client
New Functions
New Events
Changes / Bug Fixes
- Optimized streamer to work better with complex maps
- Smoothed fonts when scaling chat box
- Added option to scale HUD elements correctly for widescreen
- Added option to disable OS and graphic driver 'tweaks', as they can interfere with MTA
- Better compatibility with NVidia Optimus laptops
- Fixed GUI window remaining when you disconnect while starting local server
- Fixed GUI labels sometimes blocking input
- Fixed a crash on disconnect
Server
New Functions
New Events
- None yet
Changes / Bug Fixes
- Fixed incorrect server side vehicle engine state when driver warped in
- Fixed onPlayerQuit event not being triggered on shutdown
- Fixed serverside toggleAllControls()
- Improved server performance
- by caching player weapon range
- by reducing the amount of redundant data sent to the network thread
- Added CSimPedTaskPacket for better hit anim sync
- Fixed an issue with weapon ammo getting out of sync
- Speed up server scripts by optimizing ACL checks
- Added reassuring animation during periods of no input response
- Fixed some desyncs in unoccupied vehicle sync (engine, derailed, in-water state)
- Fixed Get/SetMatrix rotation order for streamed out objects
- Fixed Linux compile issues
- Fixed stability errors (random texture swapping/assertions) after alt+tab
- Fixed crash in ReApplyMoveAnims
- Fixed setElementPosition for players vehicle causes freeze for few seconds
- Fixed getPedTotalAmmo sometimes returns 0 while player is aiming on Slot 8
- Fixed onPlayerDamage has wrong parameters if source on vehicle
- Fixed getVehicleSirens on a sandking (495) crashes the server immediately
Resources
- [voice] fixed voice icon doesn't disappear for other players after the speaking have been stopped (ccw)
Editor
- None yet
Extra information
More detailed information available on Bug tracker Changelog and Google Code repositories: