Client Scripting Classes: Difference between revisions
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(Now it redirects to each class and their respective names.) |
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** [[Colshape]] | ** [[Colshape]] | ||
** [[Projectile]] | ** [[Projectile]] | ||
** [[RadarArea]] | ** [[Radararea|RadarArea]] | ||
** [[Team]] | ** [[Team]] | ||
** [[Water]] | ** [[Water]] | ||
** [[Sound]] | ** [[Sound]] | ||
** [[Sound3D]] | *** [[Sound3D]] | ||
** [[Weapon]] | ** [[Weapon]] | ||
** [[GUI Element]] | ** [[GUI Element]] | ||
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** [[Timer]] | ** [[Timer]] | ||
** [[File]] | ** [[File]] | ||
** [[xmlNode]] | ** [[xmlnode|xmlNode]] |
Revision as of 01:40, 3 November 2013
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This page lists all the client-side scripting classes that are being implemented in the 1.4 version of Multi Theft Auto. It mirrors the procedural client functions.
Classes can be created by either calling the create method, when applicable, or by calling the class. For example: Vehicle(...) is the same as Vehicle.create(...). Here is a list of all the current classes, nested classes are subclasses of their respect parents: