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Fernando187 (talk | contribs) (Remove obsolete Requirements section) |
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{{Server function}} | {{Server function}} | ||
This function copies a specified [[resource]] with a new name. | This function copies a specified [[resource]] with a new name. | ||
==Syntax== | ==Syntax== | ||
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resource copyResource ( resource theResource, string newResourceName [, string organizationalDir ] ) | resource copyResource ( resource theResource, string newResourceName [, string organizationalDir ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[resource]]:copy}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theResource:''' the resource which is going to be copied | *'''theResource:''' the resource which is going to be copied | ||
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addCommandHandler ("backupresource",backupResouce) -- add command | addCommandHandler ("backupresource",backupResouce) -- add command | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Resource_functions}} | {{Resource_functions|server}} |
Latest revision as of 15:33, 7 November 2024
This function copies a specified resource with a new name.
Syntax
resource copyResource ( resource theResource, string newResourceName [, string organizationalDir ] )
OOP Syntax Help! I don't understand this!
- Method: resource:copy(...)
Required Arguments
- theResource: the resource which is going to be copied
- newResourceName: the name that the copied resource will receive
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- organizationalDir: A string containing the path where the resource should be copied to (e.g. "[gamemodes]/[amx]").
Returns
Returns the resource element of the copy. Returns false if the arguments are incorrect.
Example
-- This script can backup your resource with a easy command! /backupresource [resourcename] function backupResource (player,command,resourcetobackup) -- start the function if (resourcetobackup) and (getResourceFromName(resourcetobackup)) then -- check if the resource is exist copyResource (getResourceFromName(resourcetobackup),resourcetobackup .. "_backup") -- copy the resource and give it the name [resource]_backup outputChatBox ("Resource " .. resourcetobackup .. " succesfully backed up!",player,255,0,0,false) -- say it's OK! else -- if it isn't exist outputChatBox ("Resource can't be backed up! (don't forget the parameters!)",player,255,0,0,false) -- say it isn't exist! end end addCommandHandler ("backupresource",backupResouce) -- add command
See Also
- addResourceConfig
- addResourceMap
- callRemote
- copyResource
- createResource
- deleteResource
- getResourceACLRequests
- getResourceInfo
- getResourceLastStartTime
- getResourceLoadFailureReason
- getResourceLoadTime
- getResourceMapRootElement
- getResourceOrganizationalPath
- getResources
- isResourceArchived
- isResourceProtected
- refreshResources
- removeResourceFile
- renameResource
- restartResource
- setResourceInfo
- startResource
- stopResource
- updateResourceACLRequest
- Shared
- abortRemoteRequest
- call
- fetchRemote
- getResourceConfig
- getResourceDynamicElementRoot
- getResourceExportedFunctions
- getResourceFromName
- getResourceName
- getResourceRootElement
- getResourceState
- getThisResource
- getRemoteRequests
- getRemoteRequestInfo