CreateBlipAttachedTo: Difference between revisions
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{{New feature|3|1.0| | {{New feature|3|1.0| | ||
*'''ordering:''' This defines the blip's Z-level ordering (-32768 - 32767). Default is 0. | *'''ordering:''' This defines the blip's Z-level ordering (-32768 - 32767). Default is 0. | ||
*'''visibleDistance:''' The maximum distance from the camera at which the blip is still visible | *'''visibleDistance:''' The maximum distance from the camera at which the blip is still visible (0 - 65535) | ||
}} | }} | ||
*'''visibleTo:''' What elements can see the blip. Defaults to visible to everyone. See [[visibility]]. | *'''visibleTo:''' What elements can see the blip. Defaults to visible to everyone. See [[visibility]]. |
Revision as of 20:25, 31 August 2011
This function creates a blip that is attached to an element. This blip is displayed as an icon on the client's radar and will 'follow' the element that it is attached to around.
Syntax
Click to collapse [-]
Serverblip createBlipAttachedTo ( element elementToAttachTo, [int icon=0, int size=2, int r=255, int g=0, int b=0, int a=255, int ordering=0, float visibleDistance=99999.0, visibleTo = getRootElement()] )
Required Arguments
- elementToAttachTo: The element to attach the marker to.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- icon: The icon that the radar blips should be. Valid values are:
- 0: Marker If higher than player: If lower than player:
- 1: White_square Note: it's actually white, darkened for display here
- 2: Centre
- 3: Map_here
- 4: North
- 5: Airyard
- 6: Gun
- 7: Barbers
- 8: Big_smoke
- 9: Boatyard
- 10: Burgershot
- 11: Bulldozer
- 12: Cat_pink
- 13: Cesar
- 14: Chicken
- 15: Cj
- 16: Crash1
- 17: Diner
- 18: Emmetgun
- 19: Enemyattack
- 20: Fire
- 21: Girlfriend
- 22: Hospital
- 23: Loco
- 24: Madd Dogg
- 25: Mafia
- 26: Mcstrap
- 27: Mod_garage
- 28: Ogloc
- 29: Pizza
- 30: Police
- 31: Property_green
- 32: Property_red
- 33: Race
- 34: Ryder
- 35: Savehouse
- 36: School
- 37: Mystery
- 38: Sweet
- 39: Tattoo
- 40: Truth
- 41: Waypoint
- 42: Toreno_ranch
- 43: Triads
- 44: Triads_casino
- 45: Tshirt
- 46: Woozie
- 47: Zero
- 48: Date_disco
- 49: Date_drink
- 50: Date_food
- 51: Truck
- 52: Cash
- 53: Flag
- 54: Gym
- 55: Impound
- 56: Runway_light
- 57: Runway
- 58: Gang_b
- 59: Gang_p
- 60: Gang_y
- 61: Gang_n
- 62: Gang_g
- 63: Spray
- size: The size of the radar blip. Default is 2.
- r: The amount of red in the blip's color (0 - 255). Only applicable to the none icon. 'Default is 255.
- g: The amount of green in the blip's color (0 - 255). Only applicable to the none icon. Default is 0.
- b: The amount of blue in the blip's color (0 - 255). Only applicable to the none icon. Default is 0.
- a: The amount of alpha in the blip's color (0 - 255). Default is 255.
- ordering: This defines the blip's Z-level ordering (-32768 - 32767). Default is 0.
- visibleDistance: The maximum distance from the camera at which the blip is still visible (0 - 65535)
- visibleTo: What elements can see the blip. Defaults to visible to everyone. See visibility.
Click to expand [+]
ClientReturns
Returns a blip if the blip was created succesfully, or false otherwise.
Example
Click to collapse [-]
ServerThis example creates a radar blip attached to a random player, visible to everyone. The blip will follow the player around as they move. This could be used for manhunt, to emphasise a random player.
-- Pick a random player function setupRandomRobber () local myPlayer = getRandomPlayer () -- Create a radar blip at the player's position, with a 'cash' icon and only visible to everyone (no 'visibleTo' parameter) local myBlip = createBlipAttachedTo ( myPlayer, 52 ) end
See Also
- createBlip
- createBlipAttachedTo
- getBlipColor
- getBlipIcon
- getBlipOrdering
- getBlipSize
- getBlipVisibleDistance
- setBlipColor
- setBlipIcon
- setBlipOrdering
- setBlipSize
- setBlipVisibleDistance