CreateObject

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Revision as of 11:32, 31 October 2022 by Lopez (talk | contribs) (remove false note about broken object sync)
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Creates an object element at a given position and rotation.

[[{{{image}}}|link=|]] Note: Dynamic objects do not automatically have physics applied to them. Use setElementVelocity(object, 0, 0, 0) to fix this.

Syntax

object createObject ( int modelId, float x, float y, float z, [ float rx, float ry, float rz, bool isLowLOD = false ] )

OOP Syntax Help! I don't understand this!

Method: Object(...)


Required Arguments

  • modelId: A whole integer specifying the GTA:SA object model ID.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • rx: A floating point number representing the rotation about the X axis in degrees.
  • ry: A floating point number representing the rotation about the Y axis in degrees.
  • rz: A floating point number representing the rotation about the Z axis in degrees.
  • isLowLOD: A bool value specifying if the object will be low LOD. A low LOD object has no collision and a longer draw distance.

Returns

  • Returns the object element if the creation was successful, false otherwise.

Example

Click to collapse [-]
Server-only Example 1

This example creates an object when the resource starts:

function loadMapObjects()
   -- create an object at a specified position with a specified rotation
   createObject(1337, 5540.6654, 1020.55122, 1240.545, 90, 0, 0)
end
addEventHandler("onResourceStart", resourceRoot, loadMapObjects)
Click to collapse [-]
Server-only Example 2

This example creates an object near the player who write /createObject in the chat:

-- this function is called whenever someone types 'createObject' in the console:
function createObjectCommand(thePlayer, commandName)
   if (thePlayer) then
      local x, y, z = getElementPosition(thePlayer)
      -- create a object next to the player:
      local theObject = createObject(980, x + 2, y + 2, z, 0, 0, 0)
      if (theObject) then -- check if the object was created successfully
         outputChatBox("Object created successfully.", thePlayer)
      else
         outputChatBox("Failed to create the object.", thePlayer)
      end
   end
end
addCommandHandler("createobject", createObjectCommand)

See Also