DeleteResource: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server function}} | ||
This function deletes a resource from the MTA memory and moves it to the | This function deletes a resource from the MTA memory and moves it to the '''/resources-cache/trash/''' directory. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool deleteResource ( string resourceName ) | bool deleteResource ( string resourceName ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP|This function is a static function underneath the Resource class.|[[Resource]].delete}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''resourceName:''' The name of resource to delete. | *'''resourceName:''' The name of resource to delete. | ||
Line 18: | Line 14: | ||
==Example== | ==Example== | ||
This example | This example adds a command to delete a certain resource (admins only, no spaces in resource name allowed). | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addCommandHandler ( "removeresource", | |||
function ( playerSource, commandName, name ) | |||
--Check if it is an admin using this command | |||
if not isObjectInACLGroup ( "user." .. getAccountName ( getPlayerAccount ( playerSource ) ), aclGetGroup ( "Admin" ) ) then | |||
outputChatBox ( "You are not allowed to use this command", playerSource ) | |||
return | |||
end | |||
end) | --Did the user pass a valid resource name? | ||
if not name or name == "" or name == " " then | |||
outputChatBox ( "An invalid resource name has been passed (/removeresource <name>)", playerSource ) | |||
return | |||
end | |||
--Let us check if the resource name exists | |||
--Get all resources | |||
local resourceTable = getResources ( ) | |||
for resourceKey, resourceValue in ipairs ( resourceTable ) do | |||
local resourceName = getResourceName ( resourceValue ) | |||
--Does the resource exist? | |||
if name == resourceName then | |||
--Stop the resource (maybe it is running) | |||
stopResource ( resourceValue ) | |||
--Delete it | |||
local deleted = deleteResource ( name ) | |||
if deleted then | |||
outputChatBox ( "Resource " .. name .. " has been successfully removed", playerSource ) | |||
else | |||
outputChatBox ( "There is an unknown problem with the resource", playerSource ) | |||
end | |||
--The function is finished and was successful, return to stop it | |||
return | |||
end | |||
end | |||
--If a resource with the specified name does not exist show an error message | |||
outputChatBox ( "The specified resource does not exist", playerSource ) | |||
end ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Resource_functions}} | {{Resource_functions|server}} |
Latest revision as of 15:33, 7 November 2024
This function deletes a resource from the MTA memory and moves it to the /resources-cache/trash/ directory.
Syntax
bool deleteResource ( string resourceName )
OOP Syntax Help! I don't understand this!
- Note: This function is a static function underneath the Resource class.
- Method: Resource.delete(...)
Required Arguments
- resourceName: The name of resource to delete.
Returns
Returns true if the resource has been deleted successfully, false otherwise.
Example
This example adds a command to delete a certain resource (admins only, no spaces in resource name allowed).
addCommandHandler ( "removeresource", function ( playerSource, commandName, name ) --Check if it is an admin using this command if not isObjectInACLGroup ( "user." .. getAccountName ( getPlayerAccount ( playerSource ) ), aclGetGroup ( "Admin" ) ) then outputChatBox ( "You are not allowed to use this command", playerSource ) return end --Did the user pass a valid resource name? if not name or name == "" or name == " " then outputChatBox ( "An invalid resource name has been passed (/removeresource <name>)", playerSource ) return end --Let us check if the resource name exists --Get all resources local resourceTable = getResources ( ) for resourceKey, resourceValue in ipairs ( resourceTable ) do local resourceName = getResourceName ( resourceValue ) --Does the resource exist? if name == resourceName then --Stop the resource (maybe it is running) stopResource ( resourceValue ) --Delete it local deleted = deleteResource ( name ) if deleted then outputChatBox ( "Resource " .. name .. " has been successfully removed", playerSource ) else outputChatBox ( "There is an unknown problem with the resource", playerSource ) end --The function is finished and was successful, return to stop it return end end --If a resource with the specified name does not exist show an error message outputChatBox ( "The specified resource does not exist", playerSource ) end )
See Also
- addResourceConfig
- addResourceMap
- callRemote
- copyResource
- createResource
- deleteResource
- getResourceACLRequests
- getResourceInfo
- getResourceLastStartTime
- getResourceLoadFailureReason
- getResourceLoadTime
- getResourceMapRootElement
- getResourceOrganizationalPath
- getResources
- isResourceArchived
- isResourceProtected
- refreshResources
- removeResourceFile
- renameResource
- restartResource
- setResourceInfo
- startResource
- stopResource
- updateResourceACLRequest
- Shared
- abortRemoteRequest
- call
- fetchRemote
- getResourceConfig
- getResourceDynamicElementRoot
- getResourceExportedFunctions
- getResourceFromName
- getResourceName
- getResourceRootElement
- getResourceState
- getThisResource
- getRemoteRequests
- getRemoteRequestInfo