FxAddDebris: Difference between revisions
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*'''scale:''' the size of the chunks. | *'''scale:''' the size of the chunks. | ||
*'''count:''' the number of chunks to create. | *'''count:''' the number of chunks to create. | ||
===Returns=== | |||
Returns a true if the operation was successful, false otherwise. | |||
==Example== | |||
This page lacks an example | |||
<syntaxhighlight lang="lua"> | |||
--add an example here | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Client Effects functions}} | {{Client Effects functions}} | ||
[[Category:Needs_Example]] |
Revision as of 12:01, 25 May 2012
Creates a debris particle effect (e.g. bits that fly off a car when ramming a wall).
Syntax
bool fxAddDebris ( float posX, float posY, float posZ, [int colorR=255, int colorG=0, int colorB=0, int colorA=255, float scale=1.0, int count=1] )
Required Arguments
- posX, posY, posZ: the world coordinates where the debris originates.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- colorR, colorG, colorB, colorA: the color and alpha (transparency) of the debris effect.
- scale: the size of the chunks.
- count: the number of chunks to create.
Returns
Returns a true if the operation was successful, false otherwise.
Example
This page lacks an example
--add an example here