FxAddFootSplash

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<pageclass class="client" subcaption="Client-side function"></pageclass> <lowercasetitle></lowercasetitle>

Foot splash

This function creates a foot splash particle effect, normally created when walking into water.

Syntax

bool fxAddFootSplash ( float posX, float posY, float posZ )

Required Arguments

  • posX: A float representing the x position of the splash
  • posY: A float representing the y position of the splash
  • posZ: A float representing the z position of the splash

Returns

Returns a true if the operation was successful, false otherwise.

Example

<section name="Client" class="client" show="true"> This example will create a Foot Splash at the position of the bullet impact whenever you shoot.
addEventHandler("onClientPlayerWeaponFire", root, function(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement)
    if weapon == 0 then return end -- If the player is unarmed, return end.
    fxAddFootSplash(hitX, hitY, hitZ)
end)

</section>

See Also