FxAddPunchImpact: Difference between revisions
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*'''posX, posY, posZ:''' the world coordinates where the effect originates. | *'''posX, posY, posZ:''' the world coordinates where the effect originates. | ||
*'''dirX, dirY, dirZ:''' a vector indicating the movement direction of the effect. | *'''dirX, dirY, dirZ:''' a vector indicating the movement direction of the effect. | ||
===Returns=== | |||
Returns a true if the operation was successful, false otherwise. | |||
==Example== | |||
This page lacks an example | |||
<syntaxhighlight lang="lua"> | |||
--add an example here | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Client Effects functions}} | {{Client Effects functions}} | ||
[[Category:Needs_Example]] |
Revision as of 12:02, 25 May 2012
Creates a punch impact particle effect (a small dust cloud).
Syntax
bool fxAddPunchImpact ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )
Required Arguments
- posX, posY, posZ: the world coordinates where the effect originates.
- dirX, dirY, dirZ: a vector indicating the movement direction of the effect.
Returns
Returns a true if the operation was successful, false otherwise.
Example
This page lacks an example
--add an example here