FxAddTankFire: Difference between revisions
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(New page: __NOTOC__ {{Client function}} This function creates a tank firing particle effect. ==Syntax== <syntaxhighlight lang="lua"> bool fxAddTankFire ( float posX, float posY, float posZ, float dirX, float di...) |
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===Required Arguments=== | ===Required Arguments=== | ||
*'''posX, posY, posZ:''' the world coordinates where the effect originates. | *'''posX, posY, posZ:''' the world coordinates where the effect originates. | ||
*'''dirX, dirY, dirZ:''' a direction vector indicating where the | *'''dirX, dirY, dirZ:''' a direction vector indicating where the tank fire is directed to. | ||
===Returns=== | ===Returns=== |
Revision as of 20:06, 25 June 2008
This function creates a tank firing particle effect.
Syntax
bool fxAddTankFire ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )
Required Arguments
- posX, posY, posZ: the world coordinates where the effect originates.
- dirX, dirY, dirZ: a direction vector indicating where the tank fire is directed to.
Returns
Returns a true if the operation was successful, false otherwise.
Example
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