FxAddTankFire

From Multi Theft Auto: Wiki
Revision as of 20:06, 25 June 2008 by Talidan (talk | contribs)
Jump to navigation Jump to search

This function creates a tank firing particle effect.

Syntax

bool fxAddTankFire ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )

Required Arguments

  • posX, posY, posZ: the world coordinates where the effect originates.
  • dirX, dirY, dirZ: a direction vector indicating where the tank fire is directed to.

Returns

Returns a true if the operation was successful, false otherwise.

Example

This page lacks an example

--add an example here

See Also