FxAddTankFire
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This function creates a tank firing particle effect.
Syntax
bool fxAddTankFire ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )
Required Arguments
- posX, posY, posZ: the world coordinates where the effect originates.
- dirX, dirY, dirZ: a direction vector indicating where the tank fire is directed to.
Returns
Returns a true if the operation was successful, false otherwise.
Example
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