FxAddTyreBurst: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 12: | Line 12: | ||
*'''posX, posY, posZ:''' the world coordinates where the puff originates. | *'''posX, posY, posZ:''' the world coordinates where the puff originates. | ||
*'''dirX, dirY, dirZ:''' a vector indicating the movement direction of the effect. | *'''dirX, dirY, dirZ:''' a vector indicating the movement direction of the effect. | ||
===Returns=== | |||
Returns a true if the operation was successful, false otherwise. | |||
==Example== | |||
This page lacks an example | |||
<syntaxhighlight lang="lua"> | |||
--add an example here | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Client Effects functions}} | {{Client Effects functions}} | ||
[[Category:Needs_Example]] |
Revision as of 12:03, 25 May 2012
Creates a tyre burst particle effect (a small white smoke puff).
Syntax
bool fxAddTyreBurst ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ )
Required Arguments
- posX, posY, posZ: the world coordinates where the puff originates.
- dirX, dirY, dirZ: a vector indicating the movement direction of the effect.
Returns
Returns a true if the operation was successful, false otherwise.
Example
This page lacks an example
--add an example here