FxAddWaterHydrant: Difference between revisions
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(New page: __NOTOC__ {{Client function}} This function creates a water hydrant particle effect. ==Syntax== <syntaxhighlight lang="lua"> bool fxAddWaterHydrant ( float posX, float posY, float posZ ) </syntaxhighlight> ===R...) |
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* '''posX:''' A float representing the '''x''' position of the hydrant | * '''posX:''' A float representing the '''x''' position of the hydrant | ||
* '''posY:''' A float representing the '''y''' position of the hydrant | * '''posY:''' A float representing the '''y''' position of the hydrant | ||
* '''posZ:''' A float representing the '''z''' position of the hydrant | * '''posZ:''' A float representing the '''z''' position of the hydrant | ||
===Returns=== | ===Returns=== |
Revision as of 08:47, 27 November 2008
This function creates a water hydrant particle effect.
Syntax
bool fxAddWaterHydrant ( float posX, float posY, float posZ )
Required Arguments
- posX: A float representing the x position of the hydrant
- posY: A float representing the y position of the hydrant
- posZ: A float representing the z position of the hydrant
Returns
Returns a true if the operation was successful, false otherwise.
Example
This page lacks an example
--add an example here