FxAddWaterHydrant: Difference between revisions

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(New page: __NOTOC__ {{Client function}} This function creates a water hydrant particle effect. ==Syntax== <syntaxhighlight lang="lua"> bool fxAddWaterHydrant ( float posX, float posY, float posZ ) </syntaxhighlight> ===R...)
 
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* '''posX:''' A float representing the '''x''' position of the hydrant  
* '''posX:''' A float representing the '''x''' position of the hydrant  
* '''posY:''' A float representing the '''y''' position of the hydrant  
* '''posY:''' A float representing the '''y''' position of the hydrant  
* '''posZ:''' A float representing the '''z''' position of the hydrant  
* '''posZ:''' A float representing the '''z''' position of the hydrant


===Returns===
===Returns===

Revision as of 08:47, 27 November 2008

This function creates a water hydrant particle effect.

Syntax

bool fxAddWaterHydrant ( float posX, float posY, float posZ )

Required Arguments

  • posX: A float representing the x position of the hydrant
  • posY: A float representing the y position of the hydrant
  • posZ: A float representing the z position of the hydrant

Returns

Returns a true if the operation was successful, false otherwise.

Example

This page lacks an example

--add an example here

See Also