FxAddWood: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 17: | Line 17: | ||
*'''count:''' the number of splinters to create. | *'''count:''' the number of splinters to create. | ||
*'''brightness:''' the brightness. Ranges from 0 (black) to 1 (normal color). | *'''brightness:''' the brightness. Ranges from 0 (black) to 1 (normal color). | ||
===Returns=== | |||
Returns a true if the operation was successful, false otherwise. | |||
==Example== | |||
This page lacks an example | |||
<syntaxhighlight lang="lua"> | |||
--add an example here | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Client Effects functions}} | {{Client Effects functions}} | ||
[[Category:Needs_Example]] |
Revision as of 12:03, 25 May 2012
Creates a wood splinter particle effect.
Syntax
bool fxAddWood ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ, [int count=1, float brightness=1.0] )
Required Arguments
- posX, posY, posZ: the world coordinates where the effect originates.
- dirX, dirY, dirZ: a direction vector indicating where the wood splinters fly to.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- count: the number of splinters to create.
- brightness: the brightness. Ranges from 0 (black) to 1 (normal color).
Returns
Returns a true if the operation was successful, false otherwise.
Example
This page lacks an example
--add an example here