GetAnalogControlState: Difference between revisions

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{{Client function}}
{{Client function}}
This retrieves the analog control state of a control.  This is useful for detecting sensitive controls, such as those used on a joypad.
This retrieves the analog control state of a control.  This is useful for detecting sensitive controls, such as those used on a joypad.
To get the analog control state for a [[ped]], please use [[getPedAnalogControlState]].


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">float getAnalogControlState ( string control )</syntaxhighlight>
<syntaxhighlight lang="lua">float getAnalogControlState ( string control [, bool rawValue ] )</syntaxhighlight>


===Required Arguments===
===Required Arguments===
*'''control:''' The control that you want to set the state of. See [[control names]] for a list of possible controls.
*'''control:''' The control that you want to get the state of. See [[control names]] for a list of possible controls.
 
===Optional Arguments===
{{New feature/item|3.0157|1.5.7|20383|
*'''rawValue:''' A bool indicating if it should return the raw player input value.
}}


===Returns===
===Returns===
Returns a float between 0 and 1 indicating the amount the control is pressed.
Returns a [[float]] between 0 and 1 indicating the amount the control is pressed.


==Example==
==Example==

Latest revision as of 11:56, 21 November 2020

This retrieves the analog control state of a control. This is useful for detecting sensitive controls, such as those used on a joypad.

To get the analog control state for a ped, please use getPedAnalogControlState.

Syntax

float getAnalogControlState ( string control [, bool rawValue ] )

Required Arguments

  • control: The control that you want to get the state of. See control names for a list of possible controls.

Optional Arguments

  • rawValue: A bool indicating if it should return the raw player input value.

Returns

Returns a float between 0 and 1 indicating the amount the control is pressed.

Example

This creates an /forwards command, which toggles your forwards control state between 0 and 1.

addCommandHandler( "forwards",
    function( )
        if ( getAnalogControlState( "forwards" ) == 0 ) then
            setAnalogControlState( "forwards", 1 )
        else
            setAnalogControlState( "forwards", 0 )
        end
    end
)

See Also