GetCameraFieldOfView: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Deleted default values, they are independent from server) Tag: Manual revert |
||
(6 intermediate revisions by 4 users not shown) | |||
Line 6: | Line 6: | ||
float getCameraFieldOfView ( string cameraMode ) | float getCameraFieldOfView ( string cameraMode ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP| | {{OOP||Camera.getFieldOfView|fov|setCameraFieldOfView}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
Line 28: | Line 28: | ||
==See Also== | ==See Also== | ||
{{Client camera functions}} | {{Client camera functions}} | ||
[[hu:getCameraFieldOfView]] | |||
[[RO:getCameraFieldOfView]] |
Latest revision as of 19:41, 14 January 2022
This function returns the field of view of the dynamic camera as set by setCameraFieldOfView.
Syntax
float getCameraFieldOfView ( string cameraMode )
OOP Syntax Help! I don't understand this!
- Method: Camera.getFieldOfView(...)
- Variable: .fov
- Counterpart: setCameraFieldOfView
Required Arguments
- cameraMode: the camera mode to get the field of view of
- "player": whilst walking/running
- "vehicle": whilst in vehicle
- "vehicle_max": the max the field of view can go to when the vehicle is moving at a high speed (must be higher than "vehicle")
Returns
Returns one float - the field of view angle
Example
In this example, the field of view is output to the chat whenever the /getfov command is written
function getCamFOV() outputChatBox("The camera field of view for 'player walking/running' is: " .. getCameraFieldOfView("player")) end addCommandHandler("getfov", getCamFOV)