GetCameraFieldOfView: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
m (fix typo)
m (fix typo 2)
Line 4: Line 4:
==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
float getCameraFieldOfView (string cameraMode)
float getCameraFieldOfView ( string cameraMode )
</syntaxhighlight>
</syntaxhighlight>
{{OOP|This is under the static class '''Camera'''|Camera.getFieldOfView|fov|setCameraFieldOfView}}
{{OOP|This is under the static class '''Camera'''|Camera.getFieldOfView|fov|setCameraFieldOfView}}

Revision as of 00:41, 7 August 2015

This function returns the field of view of the dynamic camera as set by setCameraFieldOfView.

Syntax

float getCameraFieldOfView ( string cameraMode )

OOP Syntax Help! I don't understand this!

Note: This is under the static class Camera
Method: Camera.getFieldOfView(...)
Variable: .fov
Counterpart: setCameraFieldOfView


Required Arguments

  • cameraMode: the camera mode to get the field of view of
    • "player": whilst walking/running
    • "vehicle": whilst in vehicle
    • "vehicle_max": the max the field of view can go to when the vehicle is moving at a high speed (must be higher than "vehicle")

Returns

Returns one float - the field of view angle

Example

In this example, the field of view is output to the chat whenever the /getfov command is written

function getCamFOV()
    outputChatBox("The camera field of view is: " .. getCameraFieldOfView())
end
addCommandHandler("getfov", getCamFOV)

See Also