GetCameraPosition: Difference between revisions
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Vector3 Camera.getPosition ( ) | Vector3 Camera.getPosition ( ) | ||
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==Return== | ==Return== |
Revision as of 22:29, 9 December 2013
This function returns the position the player's camera would have if the camera mode is fixed (see setCameraMode).
Syntax
Procedural
float float float getCameraPosition ( )
OOP
Vector3 Camera.getPosition ( )
Return
Procedural
Returns three floats containing the x, y and z coordinates if the function was successful, false otherwise.
OOP
Returns a vector with the coordinates if the function was successful, an empty vector otherwise.
Example
This page lacks an example.
--Add an example here
See Also
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget