GetCameraViewMode: Difference between revisions
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{{Deprecated items|3.0159|1.5.8|Returns an [[int]] indicating the current vehicle camera view mode. Their meanings can be seen below.|20851}} | {{Deprecated items|3.0159|1.5.8|Returns an [[int]] indicating the current vehicle camera view mode. Their meanings can be seen below.|20851}} | ||
{{ | {{Added feature/item|1.5.9|1.5.8|20851|Returns two [[int|ints]] indicating the current vehicle and ped camera view mode respectively. Their meanings can be seen below.}} | ||
{{Camera view modes}} | {{Camera view modes}} |
Latest revision as of 21:41, 23 September 2021
This function allows you to get the active camera view modes. This indicates at what distance the camera will follow the player or vehicle.
Syntax
int, int getCameraViewMode ( )
OOP Syntax Help! I don't understand this!
- Method: Camera.getCameraViewMode(...)
- Variable: .viewMode
- Counterpart: setCameraViewMode
Returns
Returns two ints indicating the current vehicle and ped camera view mode respectively. Their meanings can be seen below.
Vehicle Modes:
- 0: Bumper
- 1: Close external
- 2: Middle external
- 3: Far external
- 4: Low external
- 5: Cinematic
Ped Modes:
- 1: Close
- 2: Middle
- 3: Far
Example
This example tells the player their current camera view when they change it
function onPlayerSpawn(theSpawnpoint) currentCam("fire") -- start a repeating check end addEventHandler("onClientPlayerSpawn", root, onPlayerSpawn) function currentCam(key) if (getControlState(key)) then local vehicleMode, pedMode = getCameraViewMode() outputChatBox("Your current cam view is: " .. vehicleMode .. ".") end end