GetCursorPosition: Difference between revisions
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===Returns=== | ===Returns=== | ||
Returns 5 values: cursorX, cursorY, worldX, worldY, worldZ. The first two values are the 2D relative screen coordinates of the cursor: cursorX goes from 0 (left side of the screen) to 1 (right side), cursorY goes from 0 (top) to 1 (bottom). The 3 values that follow are the 3D world map coordinates that the cursor points at. | Returns 5 values: cursorX, cursorY, worldX, worldY, worldZ. The first two values are the 2D relative screen coordinates of the cursor: cursorX goes from 0 (left side of the screen) to 1 (right side), cursorY goes from 0 (top) to 1 (bottom). The 3 values that follow are the 3D world map coordinates that the cursor points at. If the cursor isn't showing, returns ''false'' as the first value. | ||
==Example== | ==Example== | ||
This example prints your cursors current world coordinates and relative screen coordinates to chatbox after typing ''cursorpos''. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function cursorInfo() | function cursorInfo() | ||
local screenx, screeny, worldx, worldy, worldz = getCursorPosition() | |||
if screenx then -- if the cursor is showing | |||
outputChatBox( string.format( "Cursor screen position (relative): X=%.4f Y=%.4f", screenx, screeny ) ) -- make the accuracy of floats 4 decimals | |||
outputChatBox( string.format( "Cursor world position: X=%.4f Y=%.4f Z=%.4f", worldx, worldy, worldz ) ) -- make the accuracy of floats 4 decimals accurate | |||
else | |||
outputChatBox( "Your cursor is not showing." ) | |||
end | |||
end | end | ||
addCommandHandler( "cursorpos", cursorInfo ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Client_input_functions}} | {{Client_input_functions}} | ||
Revision as of 11:37, 3 April 2008
This function gets the current position of the mouse cursor.
Syntax
float float float float float getCursorPosition ( )
Required Arguments
None
Returns
Returns 5 values: cursorX, cursorY, worldX, worldY, worldZ. The first two values are the 2D relative screen coordinates of the cursor: cursorX goes from 0 (left side of the screen) to 1 (right side), cursorY goes from 0 (top) to 1 (bottom). The 3 values that follow are the 3D world map coordinates that the cursor points at. If the cursor isn't showing, returns false as the first value.
Example
This example prints your cursors current world coordinates and relative screen coordinates to chatbox after typing cursorpos.
function cursorInfo() local screenx, screeny, worldx, worldy, worldz = getCursorPosition() if screenx then -- if the cursor is showing outputChatBox( string.format( "Cursor screen position (relative): X=%.4f Y=%.4f", screenx, screeny ) ) -- make the accuracy of floats 4 decimals outputChatBox( string.format( "Cursor world position: X=%.4f Y=%.4f Z=%.4f", worldx, worldy, worldz ) ) -- make the accuracy of floats 4 decimals accurate else outputChatBox( "Your cursor is not showing." ) end end addCommandHandler( "cursorpos", cursorInfo )
See Also
- getAnalogControlState
- getBoundKeys
- getCommandsBoundToKey
- getKeyBoundToCommand
- getKeyState
- isCapsLockEnabled
- setAnalogControlState
- Shared
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey