GetEffectDensity: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
float   getEffectDenstity(effect)
float getEffectDensity( effect theEffect )
</syntaxhighlight>
</syntaxhighlight>


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   local effect = createEffect ("cement", x, y, z)
   local effect = createEffect ("cement", x, y, z)
   setEffectDensity (effect, density)
   setEffectDensity (effect, density)
   getEffectDenstity (effect)
   getEffectDensity (effect)
end)
end)
</syntaxhighlight>
</syntaxhighlight>

Revision as of 20:13, 22 June 2014

ADDED/UPDATED IN VERSION 1.4 r6208 :

This function gets the level of density the effect.

Syntax

float getEffectDensity( effect theEffect )

Required Arguments

  • effect: The name of the effect.

Example

Click to collapse [-]
Client
[Lua]
addCommandHandler("ses", 
function (cmd)
   local density = 4
   local x, y, z = getElementPosition (localPlayer)
   local effect = createEffect ("cement", x, y, z)
   setEffectDensity (effect, density)
   getEffectDensity (effect)
end)

See also