GetEffectDensity: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
float getEffectDensity( effect theEffect ) | float getEffectDensity ( effect theEffect ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 20:14, 22 June 2014
Syntax
float getEffectDensity ( effect theEffect )
Required Arguments
- effect: The name of the effect.
Example
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Client[Lua] addCommandHandler("ses", function (cmd) local density = 4 local x, y, z = getElementPosition (localPlayer) local effect = createEffect ("cement", x, y, z) setEffectDensity (effect, density) getEffectDensity (effect) end)