GetMarkerType: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | |||
This function returns | This function returns a marker's type. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">string getMarkerType ( marker theMarker )</syntaxhighlight> | |||
{{OOP||[[Marker]]:getMarkerType|markerType|setMarkerType}} | |||
===Required Arguments=== | |||
* '''theMarker''': A [[marker]] element referencing the specified marker. | |||
=== | ===Returns=== | ||
* | * Returns one of the following strings: | ||
{{Marker_types}} | |||
If an invalid marker is specified, ''false'' is returned. | |||
==Example== | ==Example== | ||
This function creates a default marker at a given position and outputs its type. | |||
<syntaxhighlight lang="lua"> | |||
function createMarkerAndOutputType ( ... ) | |||
-- we create the marker. | |||
local theMarker = createMarker ( ... ) | |||
-- if the marker was created. | |||
if isElement ( theMarker ) then | |||
-- then get its type. | |||
local markerType = getMarkerType ( theMarker ) | |||
-- and output it. | |||
return outputChatBox ( "It's a " .. markerType .. " marker!" ) | |||
end | |||
end | |||
-- Create a marker and show its type in chat. | |||
createMarkerAndOutputType(0, 0, 2, "cylinder", 2) | |||
</syntaxhighlight> | |||
==See Also== | |||
{{Marker functions}} | |||
Latest revision as of 13:43, 10 October 2023
This function returns a marker's type.
Syntax
string getMarkerType ( marker theMarker )
OOP Syntax Help! I don't understand this!
- Method: Marker:getMarkerType(...)
- Variable: .markerType
- Counterpart: setMarkerType
Required Arguments
- theMarker: A marker element referencing the specified marker.
Returns
- Returns one of the following strings:
- "checkpoint": A race checkpoint. These are very tall, but not infinite, light pillars. Checkpoints snap to ground and become invisible after going over a certain Z height.
- "ring": Doughnut shaped ring, normally used for aircraft.
- "cylinder": Small glowing ground ring. These are the glow markers you walk into to activate missions or events in single player.
- "arrow": Arrow pointing down. These are the arrows on the doors you can enter in single player, except MTA's are not animated by default.
- "corona": A glowing ball of light.
If an invalid marker is specified, false is returned.
Example
This function creates a default marker at a given position and outputs its type.
function createMarkerAndOutputType ( ... ) -- we create the marker. local theMarker = createMarker ( ... ) -- if the marker was created. if isElement ( theMarker ) then -- then get its type. local markerType = getMarkerType ( theMarker ) -- and output it. return outputChatBox ( "It's a " .. markerType .. " marker!" ) end end -- Create a marker and show its type in chat. createMarkerAndOutputType(0, 0, 2, "cylinder", 2)
See Also
- createMarker
- getMarkerColor
- getMarkerCount
- getMarkerIcon
- getMarkerSize
- getMarkerTarget
- getMarkerType
- setMarkerColor
- setMarkerIcon
- setMarkerSize
- setMarkerTarget
- setMarkerType
- isElementWithinMarker