This function returns a marker's type.
Syntax
string getMarkerType ( marker theMarker )
Required Arguments
- theMarker: A marker element referencing the specified marker.
Returns
Returns false if the marker passed is invalid, or one of the following strings:
- "checkpoint": A race checkpoint. These are very tall, but not infinite, light pillars. Checkpoints snap to ground and become invisible after going over a certain Z height.
- "ring": Doughnut shaped ring, normally used for aircraft.
- "cylinder": Small glowing ground ring. These are the glow markers you walk into to activate missions or events in single player.
- "arrow": Arrow pointing down. These are the arrows on the doors you can enter in single player, except MTA's are not animated by default.
- "corona": A glowing ball of light.
string getMarkerType ( marker theMarker )
Required Arguments
- theMarker: A marker element referencing the specified marker.
Returns
Returns false if the marker passed is invalid, or one of the following strings:
- "checkpoint": A race checkpoint. These are very tall, but not infinite, light pillars. Checkpoints snap to ground and become invisible after going over a certain Z height.
- "ring": Doughnut shaped ring, normally used for aircraft.
- "cylinder": Small glowing ground ring. These are the glow markers you walk into to activate missions or events in single player.
- "arrow": Arrow pointing down. These are the arrows on the doors you can enter in single player, except MTA's are not animated by default.
- "corona": A glowing ball of light.
Example
This function creates a default marker at a given position and outputs its type.
function createMarkerAndOutputType ( x, y, z )
-- we create the marker
local theMarker = createMarker ( x, y, z )
-- if the marker was created,
if ( theMarker ) then
-- then get its type,
local markerType = getMarkerType ( theMarker )
-- and output it.
outputChatBox ( "It's a " .. markerType .. " marker!" )
end
-- return the created marker element (or false) where this function was called
return theMarker
end
See Also