GetWeaponAmmo: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Needs example}} | |||
{{Client function}} | {{Client function}} | ||
This function gets the total ammo a [[Element/Weapon|custom weapon]] has. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">int getWeaponAmmo ( weapon theWeapon )</syntaxhighlight> | <syntaxhighlight lang="lua">int getWeaponAmmo ( weapon theWeapon )</syntaxhighlight> | ||
===Required | {{OOP||[[Element/Weapon|weapon]]:getAmmo|ammo|setWeaponAmmo}} | ||
* theWeapon: The weapon to get the ammo of. | |||
===Required arguments=== | |||
* '''theWeapon''': The weapon to get the ammo of. | |||
===Returns=== | ===Returns=== | ||
Returns an integer | Returns an [[int|integer]] containing how many ammo left has the weapon. Returns ''false'' if an error occured. | ||
==Requirements== | ==Requirements== | ||
{{Requirements|n/a|1.3.0-9.04555|}} | {{Requirements|n/a|1.3.0-9.04555|}} | ||
==See | ==See also== | ||
{{Client weapon creation functions}} | {{Client weapon creation functions}} |
Revision as of 16:39, 23 December 2014
Template:Needs example This function gets the total ammo a custom weapon has.
Syntax
int getWeaponAmmo ( weapon theWeapon )
OOP Syntax Help! I don't understand this!
- Method: weapon:getAmmo(...)
- Variable: .ammo
- Counterpart: setWeaponAmmo
Required arguments
- theWeapon: The weapon to get the ammo of.
Returns
Returns an integer containing how many ammo left has the weapon. Returns false if an error occured.
Requirements
Minimum server version | n/a |
---|---|
Minimum client version | 1.3.0-9.04555 |
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.0-9.04555" />
See also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget