GetWeaponAmmo: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
This function gets the total ammo a [[Element/Weapon|custom weapon]] has. | This function gets the total ammo a [[Element/Weapon|custom weapon]] has. | ||
Line 14: | Line 13: | ||
Returns an [[int|integer]] containing how many ammo left has the weapon. Returns ''false'' if an error occured. | Returns an [[int|integer]] containing how many ammo left has the weapon. Returns ''false'' if an error occured. | ||
== | ==Example== | ||
This example gets the ammo of the custom weapon and outputs it to the chatbox. | |||
<syntaxhighlight lang="lua"> | |||
function createCustomWeapon() | |||
local position = Vector3(getElementPosition(localPlayer)) -- get the localPlayer position | |||
local weapon = createWeapon ("m4",position.x,position.y,position.z) -- Create the weapon | |||
if weapon then -- If the weapon exist then | |||
setWeaponAmmo(weapon,5000) | |||
local ammo = getWeaponAmmo(weapon) | |||
outputChatBox("Total ammo: "..ammo) -- output to the chatbox | |||
end | |||
end | |||
addCommandHandler("weapon",createCustomWeapon) | |||
</syntaxhighlight> | |||
==See also== | ==See also== | ||
{{Client weapon creation functions}} | {{Client weapon creation functions}} |
Latest revision as of 17:05, 7 November 2024
This function gets the total ammo a custom weapon has.
Syntax
int getWeaponAmmo ( weapon theWeapon )
OOP Syntax Help! I don't understand this!
- Method: weapon:getAmmo(...)
- Variable: .ammo
- Counterpart: setWeaponAmmo
Required arguments
- theWeapon: The weapon to get the ammo of.
Returns
Returns an integer containing how many ammo left has the weapon. Returns false if an error occured.
Example
This example gets the ammo of the custom weapon and outputs it to the chatbox.
function createCustomWeapon() local position = Vector3(getElementPosition(localPlayer)) -- get the localPlayer position local weapon = createWeapon ("m4",position.x,position.y,position.z) -- Create the weapon if weapon then -- If the weapon exist then setWeaponAmmo(weapon,5000) local ammo = getWeaponAmmo(weapon) outputChatBox("Total ammo: "..ammo) -- output to the chatbox end end addCommandHandler("weapon",createCustomWeapon)
See also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget