GetWeaponAmmo: Difference between revisions

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(Added OOP syntax)
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__NOTOC__
__NOTOC__
{{Needs example}}
{{Client function}}
{{Client function}}
Get the amount of ammo a custom weapon has.
This function gets the total ammo a [[Element/Weapon|custom weapon]] has.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">int getWeaponAmmo ( weapon theWeapon )</syntaxhighlight>  
<syntaxhighlight lang="lua">int getWeaponAmmo ( weapon theWeapon )</syntaxhighlight>
===Required Arguments===
{{OOP||[[Element/Weapon|weapon]]:getAmmo|ammo|setWeaponAmmo}}
* theWeapon: The weapon to get the ammo of.
 
===Required arguments===
* '''theWeapon''': The weapon to get the ammo of.


===Returns===
===Returns===
Returns an integer of the amount of ammo the weapon has, false otherwise.
Returns an [[int|integer]] containing how many ammo left has the weapon. Returns ''false'' if an error occured.


==Requirements==
==Requirements==
{{Requirements|n/a|1.3.0-9.04555|}}
{{Requirements|n/a|1.3.0-9.04555|}}


==See Also==
==See also==
{{Client weapon creation functions}}
{{Client weapon creation functions}}

Revision as of 16:39, 23 December 2014

Template:Needs example This function gets the total ammo a custom weapon has.

Syntax

int getWeaponAmmo ( weapon theWeapon )

OOP Syntax Help! I don't understand this!

Method: weapon:getAmmo(...)
Variable: .ammo
Counterpart: setWeaponAmmo


Required arguments

  • theWeapon: The weapon to get the ammo of.

Returns

Returns an integer containing how many ammo left has the weapon. Returns false if an error occured.

Requirements

This template will be deleted.

See also