GetWeaponClipAmmo: Difference between revisions
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(Added OOP syntax and improved example (using a table to store a single value makes no sense)) |
m (Fixed →Example) |
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function getM4WeaponAmmo() | function getM4WeaponAmmo() | ||
-- Tell the player the remaining ammo in clip | if customWeapon then | ||
-- Tell the player the remaining ammo in clip | |||
outputChatBox(getWeaponClipAmmo(customWeapon)) | |||
else | |||
-- Weapon was not created, give an error | |||
outputChatBox("There is no weapon to get clip ammo of.") | |||
end | |||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 18:16, 23 December 2014
This function gets the amount of ammo left in a custom weapon's magazine/clip.
Syntax
int getWeaponClipAmmo ( weapon theWeapon )
OOP Syntax Help! I don't understand this!
- Method: weapon:getClipAmmo(...)
- Variable: .clipAmmo
- Counterpart: setWeaponClipAmmo
Required Arguments
- theWeapon: the weapon to get the clip ammo of.
Returns
Returns the amount of ammo in the custom weapon's clip, false if an error occured.
Example
This function outputs the remaining ammo in clip of a specific weapon using the command /getammoinclip.
[lua]
local customWeapon
addEventHandler( "onClientResourceStart", resourceRoot,
function()
local x, y, z = getElementPosition(localPlayer) -- Get player position
customWeapon = createWeapon("m4", x, y, z + 1) -- Create a M4
setWeaponClipAmmo(customWeapon, 99999) -- Set the ammo in clip of the weapon to 99999, so it never should reload
setWeaponState(customWeapon, "firing") -- Fire it permanently
-- Add the 'getammoinclip' command to get the remaining ammo in clip of the weapon
addCommandHandler("getammoinclip", getM4WeaponAmmo)
end
)
function getM4WeaponAmmo()
if customWeapon then
-- Tell the player the remaining ammo in clip
outputChatBox(getWeaponClipAmmo(customWeapon))
else
-- Weapon was not created, give an error
outputChatBox("There is no weapon to get clip ammo of.")
end
end
See also
- createWeapon
- fireWeapon
- getWeaponFiringRate
- getWeaponClipAmmo
- getWeaponAmmo
- getWeaponFlags
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponState
- setWeaponTarget