GetWeaponClipAmmo: Difference between revisions
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(The code is client-side only, so outputChatBox haven't visibleTo argument.) |
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local weapon = getPedWeapon(player) -- Create a local variable with the value of getPedWeapon ( the weapon of the player )! | local weapon = getPedWeapon(player) -- Create a local variable with the value of getPedWeapon ( the weapon of the player )! | ||
local clipAmmo = getWeaponClipAmmo(weapon) -- Now use the local variable and get the weapon's clip ammo! | local clipAmmo = getWeaponClipAmmo(weapon) -- Now use the local variable and get the weapon's clip ammo! | ||
outputChatBox(tostring(clipAmmo) | outputChatBox(tostring(clipAmmo)) -- Output the clipAmmo to the player, Please use tostring for it or it will give you a error that it should be a string! | ||
end -- End the function | end -- End the function | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 03:39, 15 October 2014
This function gets the amount of ammo in a custom weapons magazine/clip.
Syntax
int getWeaponClipAmmo ( weapon theWeapon )
Required Arguments
- theWeapon: the weapon to get the clip ammo of.
Returns
Returns the amount of ammo in the custom weapons clip, false otherwise.
Example
This example gets your ammo and output it!
[lua] function getMyAmmo(player) -- Create a function named getMyAmmo and add player as the first parameter of addCommandHandler! local weapon = getPedWeapon(player) -- Create a local variable with the value of getPedWeapon ( the weapon of the player )! local clipAmmo = getWeaponClipAmmo(weapon) -- Now use the local variable and get the weapon's clip ammo! outputChatBox(tostring(clipAmmo)) -- Output the clipAmmo to the player, Please use tostring for it or it will give you a error that it should be a string! end -- End the function
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget