GetWeaponClipAmmo

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Revision as of 16:45, 23 December 2014 by AlexTMjugador (talk | contribs) (Added OOP syntax and improved example (using a table to store a single value makes no sense))
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This function gets the amount of ammo left in a custom weapon's magazine/clip.

Syntax

int getWeaponClipAmmo ( weapon theWeapon )

OOP Syntax Help! I don't understand this!

Method: weapon:getClipAmmo(...)
Variable: .clipAmmo
Counterpart: setWeaponClipAmmo


Required Arguments

  • theWeapon: the weapon to get the clip ammo of.

Returns

Returns the amount of ammo in the custom weapon's clip, false if an error occured.

Example

This function outputs the remaining ammo in clip of a specific weapon using the command /getammoinclip.

[lua]
local customWeapon

addEventHandler( "onClientResourceStart", resourceRoot,
    function()
        local x, y, z = getElementPosition(localPlayer) -- Get player position
        customWeapon = createWeapon("m4", x, y, z + 1) -- Create a M4
        setWeaponClipAmmo(customWeapon, 99999) -- Set the ammo in clip of the weapon to 99999, so it never should reload
        setWeaponState(customWeapon, "firing") -- Fire it permanently
        -- Add the 'getammoinclip' command to get the remaining ammo in clip of the weapon
        addCommandHandler("getammoinclip", getM4WeaponAmmo)
    end
)

function getM4WeaponAmmo()
    -- Tell the player the remaining ammo in clip
    outputChatBox(getWeaponClipAmmo(customWeapon))
end

See also