GetWeaponFiringRate: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{Needs_Example}}
This gets the firing rate to be used when a [[Element/Weapon|custom weapon]] opens fire.
Gets the firing rate to be used when you set the custom weapon to the firing state.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">int getWeaponFiringRate ( weapon theWeapon )</syntaxhighlight>
<syntaxhighlight lang="lua">int getWeaponFiringRate ( weapon theWeapon )</syntaxhighlight>
{{OOP||[[Element/Weapon|weapon]]:getFiringRate|firingRate|setWeaponFiringRate}}


===Required Arguments===
===Required Arguments===
Line 14: Line 14:


==Example==
==Example==
This example creates a minigun at the center of the map and creates a ''/firerate'' command that outputs its firerate to the player who types it.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--ToDo
local weapon = createWeapon("minigun", 0, 0, 3)
 
function outputMinigunFireRate()
    outputChatBox("Fire rate: " .. getWeaponFiringRate(weapon))
end
addCommandHandler("firerate", outputMinigunFireRate)
</syntaxhighlight>
</syntaxhighlight>


==Requirements==
==See also==
{{Requirements|n/a|1.3.0-9.04555|}}
 
==See Also==
{{Client weapon creation functions}}
{{Client weapon creation functions}}

Latest revision as of 17:06, 7 November 2024

This gets the firing rate to be used when a custom weapon opens fire.

Syntax

int getWeaponFiringRate ( weapon theWeapon )

OOP Syntax Help! I don't understand this!

Method: weapon:getFiringRate(...)
Variable: .firingRate
Counterpart: setWeaponFiringRate


Required Arguments

  • theWeapon: The weapon to modify the firing rate of.

Returns

Returns an integer with the firing rate of the custom weapon, false otherwise.

Example

This example creates a minigun at the center of the map and creates a /firerate command that outputs its firerate to the player who types it.

local weapon = createWeapon("minigun", 0, 0, 3)

function outputMinigunFireRate()
    outputChatBox("Fire rate: " .. getWeaponFiringRate(weapon))
end
addCommandHandler("firerate", outputMinigunFireRate)

See also