GetWeaponFiringRate: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Added example header and Needs Example) |
||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{Needs_Example}} | |||
Gets the firing rate to be used when you set the custom weapon to the firing state. | Gets the firing rate to be used when you set the custom weapon to the firing state. | ||
Line 11: | Line 12: | ||
===Returns=== | ===Returns=== | ||
Returns an ''integer'' with the firing rate of the custom weapon, ''false'' otherwise. | Returns an ''integer'' with the firing rate of the custom weapon, ''false'' otherwise. | ||
==Example== | |||
<syntaxhighlight lang="lua"> | |||
--ToDo | |||
</syntaxhighlight> | |||
==Requirements== | ==Requirements== |
Revision as of 16:16, 19 July 2013
Script Example Missing Function GetWeaponFiringRate needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
Gets the firing rate to be used when you set the custom weapon to the firing state.
Syntax
int getWeaponFiringRate ( weapon theWeapon )
Required Arguments
- theWeapon: The weapon to modify the firing rate of.
Returns
Returns an integer with the firing rate of the custom weapon, false otherwise.
Example
--ToDo
Requirements
This template will be deleted.
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget