GetWeaponFiringRate: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{Needs_Example}}
Gets the firing rate to be used when you set the custom weapon to the firing state.
Gets the firing rate to be used when you set the custom weapon to the firing state.


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===Returns===
===Returns===
Returns an ''integer'' with the firing rate of the custom weapon, ''false'' otherwise.
Returns an ''integer'' with the firing rate of the custom weapon, ''false'' otherwise.
==Example==
<syntaxhighlight lang="lua">
--ToDo
</syntaxhighlight>


==Requirements==
==Requirements==

Revision as of 16:16, 19 July 2013

Accessories-text-editor.png Script Example Missing Function GetWeaponFiringRate needs a script example, help out by writing one.

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Gets the firing rate to be used when you set the custom weapon to the firing state.

Syntax

int getWeaponFiringRate ( weapon theWeapon )

Required Arguments

  • theWeapon: The weapon to modify the firing rate of.

Returns

Returns an integer with the firing rate of the custom weapon, false otherwise.

Example

--ToDo

Requirements

This template will be deleted.

See Also