GetWeaponFiringRate: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
Gets the firing rate to be used when you set the custom weapon to the firing state. | Gets the firing rate to be used when you set the custom weapon to the firing state. | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
wep = createWeapon("minigun", 0, 0, 0) | local wep = createWeapon("minigun", 0, 0, 0) | ||
function getWepRate() | function getWepRate() |
Revision as of 05:46, 17 November 2013
Gets the firing rate to be used when you set the custom weapon to the firing state.
Syntax
int getWeaponFiringRate ( weapon theWeapon )
Required Arguments
- theWeapon: The weapon to modify the firing rate of.
Returns
Returns an integer with the firing rate of the custom weapon, false otherwise.
Example
local wep = createWeapon("minigun", 0, 0, 0) function getWepRate() if (not wep) then return end local rate = getWeaponFiringRate(wep) outputChatBox("Fire rate: "..rate) end addCommandHandler("firerate", getWepRate)
Requirements
This template will be deleted.
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget