GetWeaponFiringRate: Difference between revisions
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local | local weapon = createWeapon("minigun", 0, 0, 0) | ||
function | function Command_GetWepRate() | ||
if weapon then | |||
local rate = getWeaponFiringRate(weapon) | |||
outputChatBox("Fire rate: " .. rate) | |||
end | |||
end | end | ||
addCommandHandler("firerate", | addCommandHandler("firerate", Command_GetWepRate) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 11:50, 17 November 2013
Gets the firing rate to be used when you set the custom weapon to the firing state.
Syntax
int getWeaponFiringRate ( weapon theWeapon )
Required Arguments
- theWeapon: The weapon to modify the firing rate of.
Returns
Returns an integer with the firing rate of the custom weapon, false otherwise.
Example
local weapon = createWeapon("minigun", 0, 0, 0) function Command_GetWepRate() if weapon then local rate = getWeaponFiringRate(weapon) outputChatBox("Fire rate: " .. rate) end end addCommandHandler("firerate", Command_GetWepRate)
Requirements
This template will be deleted.
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget